I'm wary of powerful cards getting designed. It might not be good for the long term health and playability of the game. Imagine after two years, given all the player cards available, the choices, synergies, etc available to players. Even with just mediocre conditional cards being released, it opens up more choices for players. More player choice is better/stronger than a limited cardpool. The end result is player decks will gradually increase in power, thereby throwing game balance out. Does FFG counteract that with increasing the game difficulty, with absurd threat levels, etc? That would just be power inflation then.
I don't want to see the state of the game, which after two years of expansions, the player cards available have become so powerful that Passage through Mirkwood, let alone Escape from Dol Goldur, becomes a walk in the park. I want them to be a little easier and have a chance of victory, but I don't want the game ruined because powerful cards gradually came out and ruined game balance.
