Epic Battle after Miskatonic Horror

By Esto, in Arkham Horror Second Edition

Now that the number of green (and also red) epic battle variant cards have jumped from 8 to 12, how do you handle this new influx of cards? It seems to me that if you simply shuffle the 4 new cards into your green deck that this will make things too easy because you'll seldom get to the more dangerous red deck. Before Miskatonic Horror, I had adopted a house rule that required me to randomly remove 1 green epic card (up to a max of 5) for each gate not sealed during the investigation. This was not an original idea but adapted from someone else's suggestion in the forum (probably Tibs) to encourage a vigorous campaign of gate sealing (the prime objective) rather than just focussing on accumulating stuff for the Final Battle.

I'm thinking of maintaining the same approach & the same card ratios by shuffling in the 4 new cards & then randomly removing 4 of them sight unseen from the green deck (as well as the red deck). I'd like to hear the pros & cons of doing so. Thanks.

Sounds about right, as the format remains unaltered yet now has added unpredictability to heighten the tension. Certainly beats watching out for that darned tree all the time.

Don't forget to keep the red "Game Over" card!

Treguard said:

Sounds about right, as the format remains unaltered yet now has added unpredictability to heighten the tension. Certainly beats watching out for that darned tree all the time.

Don't forget to keep the red "Game Over" card!

Yes, you are right ---- it's vital to keep that "Game Over" card in the deck!

Hmm, don't the new green cards consist entirely of 'Battle Conditions', and tell you to draw another one right away? You should get through to the red cards just as fast :-)

"Battle conditions"? Is it possible to get an example for those without the expansion, such as moi

scotherns said:

Hmm, don't the new green cards consist entirely of 'Battle Conditions', and tell you to draw another one right away? You should get through to the red cards just as fast :-)

Thank you for this clarification. I purposely didn't allow myself to look at the new Epic Battle cards to maintain the element of surprise. If this is so, then obviously there's no need to take out 4 cards.

Right. All of the new battle cards either have you do a Battle Event (one-time) or Battle Condition (for the rest of the game) and then have you draw a new card.

Treguard said:

"Battle conditions"? Is it possible to get an example for those without the expansion, such as moi

Sure. One battle event is that the first player may opt to be cursed in order to look at the top three cards of the deck and put them back in any order (or something like that).

One condition is that your cumulative doom tokens reset before each investigator attacks, but it takes one fewer success to remove a doom token. In other words, teams above 4 investigators are screwed to hell by this one. That very card is the final determining factor to why I never play with more than four investigators anymore.

4-investigator teams are hurt by this effect only a little. 3-investigator teams break even. 2-investigator teams experience a huge benefit. A 1-investigator game gets no benefit.