I'm a pretty experience GM in D&D 3.5 so I know how to run campaigns but something really has me stumped. In my Deathwatch campaign, I have a power gaming Techmarine player. His damage output is minimal but the issue lies in the fact I can't deal him any damage. His Armor is simply too high from bionics and his toughness was one of his first maximized stats. I don't want to pull a "GM says you take this much damage because he does" stunt because I really dislike doing that unless necessary. What can I do to stop this?
Also, I need to figure out a way to deal with that pesky machine trait, mostly just the immunity to mind affecting effects.
Finally, I just recently read the updated weapons errata and will be switching to that immediately. I plan on keeping the original rates of fire because I like them far more than the new ones. Is that a good idea?
FYI, Im relatively new to Deathwatch's system so we keep rereading rules as a group and figuring out how things work. My players are also Rank 3.