This past week I have decided to build 2 new decks. One based on cops(agency) and one based on robbers(syndicate). Below are the two decks. Feel free to chime in with comments and suggestions about the decks.
Cops
characters : 32
3 special agent clarkston
3 paul lemond
3 agency groundskeeper
3 repo man
3 trial judge
3 undercover security
3 governemnt exorcist
3 unorthodox psychologist
2 descendat of eibon
2 marshal greene
2 the captain
2 norman blackwood jr.
events : 9
3 catastrophic explosion
3 shotgun blast
3 flanking manuever
support : 9
3 beneath the burning sun
3 the rays of dawn
3 prize pistol
Robbers
characters : 36
3 degenerate gambler
3 clover club bouncer
3 clover club torch singer
3 clover club executive
3 smugglers
3 hard case
3 extorionist
3 triggerman
3 johnny v's dame
3 small time magician
3 tattoo artist
3 expendable muscle
events : 6
3 panic
3 low blow
support : 8
3 tear gas
3 gun runners club
2 the seventh house on the left
The idea was to have the agency go with the government theme and the syndicate go with the criminal theme. Both decks have ways to bring in their characters cheaper. The agency have special agent clarkston and the syndicate have johnny v's dame. Both decks are pretty fast rush decks. The criminals are faster but the agency have more staying power. I liked the theme behind each deck so I wanted to build them both. Anything in either one of these decks that I missed that should be in either deck?
Thanks,
-kamacausey