a quick skills and talents conversion table betwixt R.T, D.H and Black Crusade.
i made this list for my own R.T campaign as i wish to upgade to the Black Crusade standard,, enjoy!
only skills and talents shared by all three books incl.
S.U. = special use.
+ = see text in B.C for further info.
- = See text in R.T or D.H
Skills:
Acrobatics: <- Contortionist S.U. (meaning Contortionist is now incl. in Acrobatics as a S.U.)
Athletics: <- Swim S.U. <- Climb S.U.
Awareness: <- Search S.U.
Charm: <- Lip Reading, -Inspire S.U.
Command: <- +Inspire and Terrify S.U.
Commerce: <- Barter <- Evaluate S.U.
Deceive: <- Disguise, +Con S.U.
Inquiry: +Hunt for sedition S.U.
Linguistic: <- Literacy <-Ciphers <- Secret Tongues <- Secret Signs S.U.
Logic: <- Gambling, +ciphers and decoding S.U.
Medicae: <- Chem-use + Craft S.U.
Navigate: -> is now 3 skills = surface/stellar and warp!
Operate Surface: <- Drive (that is ALL ground based vehicles(wheeled, bikes, hover/skimmer, tracked, walker)!)
Operate Aeronautica: <- Pilot (all vehicles operating in 3 dimensions incl. jump packs)
Operate Voidship: <- Pilot (the big fuckers are now a separate skill!!
Parry: note, parry is now a skill!!
Psyniscience: +Astropathic Interference S.U.
Security: +Traps S.U.
Stealth: <- Shadowing S.U.
Survival: <- Tracking <-Wrangling + Craft S.U.
Tech-use:<- Demolitions + Craft S.U. –security systems (security now covers both mechanical and tech systems!)
Notes to Skills: crafting stuff is now possible using 3 skills: medicae (chem-use), survival and tech-use!
Talents:
Beserk Charge: +30WS when charging.
Crippling Strike: +2 to melee dmg.
Crushing Blow: +½ WS bonus to dmg.
Ferric Summons: Ferric lure is now a required implant (not a talent!) for F.S!
Hard Target: AG 50.
Lightning Attack: -10 to hit. +1 hit per degree of success. Extra hits can be allocated to other targets engaged in combat with U!
Lightning Reflexes: roll x2 and pick highest.
Luminem Blast: requires the Luminem Capasitors implant!
Luminem Shock: requires the Luminem Capasitors implant!
Mighty Shot: +½ BS bonus to dmg.
Polyglot: INT 40, FEL 30.
Prosanguine: this talent can now be used more than 1 per day. (but at a cost
Sure Strike: -10 to called shots.
Swift Attack: per 2 degrees of success you make 1 add. Hit!
True Grit: reduce critical by T to a minimum of 1.
Unarmed Warrior: d10 primitive (7) dmg. (that is, any roll above 7 counts as 7!)
Unarmed Master: hands no longer counts as primitive.
Warp Sense: Psyniscience is now a free action.
! : ?