Skill checks.Monoeuvre or action?

By guest461286, in WFRP Rules Questions

A skill check in your turn is a manoeuvre or an action?

Thanks!

I'll go with the easy answer: "It depends"

It depends on what you are aiming to do with the skill check. Picking a lock, definitly an action. Making an athletics check to manouvre through dangerous terrain without hurting yourself, a part of the manouver. Throwing an item to a friendly PC a BS-check which would require a manouver to be spent (essentially giving another PC something without walking up to them). And said friendly PC would have to catch the thrown item making a coordination check, which I'd rule as a "reaction", which would not cost an action nor a manouver.

These are my interpretations and how I'd rule as a GM. You could probably argue differently on all of my examples. So I'd say it's up to the GM. ;)

" Use a skill. :As a manoeuvre, a character can use a skill to perform
its normal function. Examples would be using Athletics to climb
a tree, Coordination to balance on a ledge, Education to recall a
fact about dwarf customs, or Observation to see if you can spot the
heraldic device on someone’s shield"

Read the page 66 of the Player Guide.

Simple.

If it has/uses an Action Card, then it is an Action. Otherwise, it is a Manoeuvre.

First Aid is a Manoeuvre

Splints & Bandages is an Action

etc.

How does this sound:

Manoeuvre - Interacting with the largely passive environment or altering your own state relative to the environment.

Action - Interacting or attempting to effect an environment or being(s) in a dramatic manner in an attempt to alter the targets state.

Daedalum said:

How does this sound:

Manoeuvre - Interacting with the largely passive environment or altering your own state relative to the environment.

Action - Interacting or attempting to effect an environment or being(s) in a dramatic manner in an attempt to alter the targets state.

Sounds about how I do it. :)
Also, the Perform a Stunt action can be used for a variety of things. A stunt (when in turns) does not have to be "a stunt" per see. But for example an attempt to pick a lock could be considered a stunt. I mean if the group is in a fight and one of them tries to pick a lock (so that they can flee for example, as in the sweet marrow recorded game session by reckless dice), I'd say that even if making a skill check is defined as a manouver in the rules the one picking the lock would not be able to attempt the lockpicking and attack in the same turn.