Hello all!
In the 1st and 2nd editions of the WFRP there was a limit on the number of wounds a character may had. This limit was given by the starting number of wounds and by the advances provided by your careers. For the later, the maximum number of advances you could get (in the 2nd ed) was +8. Setting the limit to your wound characteristic as starting wounds +8.
In the 3rd edition of the game a character starts typically with a wound threshold between 11 and 15 wounds, I have observed that in the 3rd ed there is no limit in the number of wounds a character can obtain. At least you can increase your number of wounds once per each new carreer (reiklanders can in some cases change careers for free). I am just new in the 3ed of the game, so for me is not a problem at the moment.
My question is, has any "veteran" GM of the 3rd ed found any problem with the amount of wounds their characters are obtaining? I would find extremly wierd that humans /dwarfs /elfs charactars (although they are heroes) would have a similar (or more) number of wounds than a Troll (18 - 19), or a Giant (22).
I think that I will consider following the same spirit of the 2nd ed and increase dramatically the number of wounds of large monsters like trolls, giants, dragons etc. For exemple, in the 2nd ed a Troll had 30 wounds and a giant 48, compared to the 18 - 21 max wounds a character could have.
I will apreciate any feedback.