Starting a new game near laval montreal AND new dm needing help

By Pascal Angelos, in Deathwatch Gamemasters

I'm a french canadian near laval that want to find a game (or create one).

1- This is a first with this setting and i find myself a litle overwelmed by all the new thing. Horde, partial armor, coruption and etc... All seem fun and easy to use, but these are new to me and there are surely some flaws in it on precotion to use with them. And so much things to think when you start a spacemarine

2- The priority, secondary and terciary quest are a good thing but i need info on what can be that and if i need to tell them. Take for exemple a quest vs some tau or tiranids.

3- Can you let your players change where their feat is coming from?

lets take a feat that is in numerious charts like lightning attack for chapter champion (if he got it, dont know) vs the one, probably more costly, of the assault space marine (again, i dont know if he got it, it is jsut for an exemple). my player might want to take the early but more costly assault marine option, then might want to transfert the cost to the other (same feat, cheaper price). Can he?

4- Is this setting easy to set for a dm that never played warhammer 40k (rpg and miniature)?

5- Is there a way to redeem corruption, even if you are still in a corruption environnement (like a big fight vs chaos or a sneak mission on a hive with warp or shrine coming from nowere.

6- anything else i should know?

TY!!!! (sorry for my poor grammar, I'm not bad in english, but it is not my 1 language)

You might do well to read some of the novels first to get an idea of the setting I think. Though, just reading through the fluff in the book might help you a lot too. It is overwhelming, but it's an awesome setting none the less. I hear the new book "Achilles Assault" actually has a lot of really good story fluff to think about as well in relation to the sector that Deathwatch takes place in. You might want to consider getting your hands on that just to get an over view, and possibly pick something to focus on.

I'm not that great of a DM, and I'm currently trying to run this with my work group. It's fun, but it's really rough. It depends on your group I'm guessing, and your knowledge of the universe. If you aren't knowledgeable but you have people in your group who are extremely knowledgeable, then you will probably have issues. If you're fresh though, and your group is fresh, it's probably going to be a lot of fun as you all make up your own things and go with it =D If you have people who like to "Munchkin it up," expect to hit A LOT of problems. [Or at least I have from my experience.]

I suggest you give a look at the FAQ too, as a lot has changed. From a designer stand point, I find Deathwatch to be INCREDIBLY hard to balance for. There are creatures that I'm pretty certain are going to eat their face, and one of them gets a good roll and melts it in a shot, while other monsters I didn't think would be a challenge, end up eating them in a round when I was planning on it lasting at least 3 or 4 rounds. I've yet to find "the sweet spot" in my missions I've run.

But the best way to learn, is to jump in with the understanding you're going to screw up a few things. Don't be afraid to learn from it and carry on =)

I do know a litle of the universe (played all the DOW and DOW2) and I get the phylosophy of each race. The balance issue is something good i think. In game like morrowind and in real life, you dont find ppl based on your own level, what i will do for that is always give a way to get out or win theses harder encounter by using terrain, machine, even random stuff I will be putting in the battlefield, like i always give a way to lose easy encounter if they play stupid.

What I dont know :

the deathwatch itself, it secrets... things like that.

This particuliar area (or any other exept maybe cadia, terra and mars)

Is there a way for my gusy to get more requisition for a battle?

Is the deathwatch responsable for delivering the marines, or do they need to buy it with requisition?

etc.

Pascal Angelos said:

What I dont know :

the deathwatch itself, it secrets... things like that.

This particuliar area (or any other exept maybe cadia, terra and mars)

Is there a way for my gusy to get more requisition for a battle?

Is the deathwatch responsable for delivering the marines, or do they need to buy it with requisition?

etc.

Read the rulebook, there is a lot of good background information (deathwatch, jericho reach etc.).

The amount of requisitions your players get usually depends on you. If their superiors know their mission is going to be hard give them some more. Requisition is based on how hard the mission is expected to be but it may be inaccurate when they are going into the unknown for example.

Transport is usually provided by deathwatch but if its impossible then players can ask one of their allies or use requisition. Its up to what will you allow.

Thank you all for you answers, now if you still got some hints on how to make a balance party :P

I'm not exactly sure what you mean by that. If you are not sure about changing rules ask your players first but if you are all new to deathwatch then you should probably play it "by the book".

I mean did they need an apoticary at all cost, o should they always have a tactical... what is a normal team composition

The two groups I've either played or run:

1.) Apothecary, Devastator, Librarian, Assault, Tech Marine, Tactical, Tactical

2.) Apothecary, Devastator, Tech Marine, Assault

It's generally a good idea to have an apothecary, but I've heard of people going without.

Pascal Angelos said:

2- The priority, secondary and terciary quest are a good thing but i need info on what can be that and if i need to tell them. Take for exemple a quest vs some tau or tiranids.

You don't need to tell them anything, really, just how much req they get for a given mission. For the most part I tell my players what their Objectives are during the mission briefing, but there are cases where certain objectives will be hidden for a while. The Emperor Protects's second adventure has one of these- the initial briefing is of a very simple mission but has loads of req, and they suggest explaining the bonus req away because the kill team is escourting an inquisitor, and the inquisitor authorized the extra stuff.

Pascal Angelos said:

3- Can you let your players change where their feat is coming from?

lets take a feat that is in numerious charts like lightning attack for chapter champion (if he got it, dont know) vs the one, probably more costly, of the assault space marine (again, i dont know if he got it, it is jsut for an exemple). my player might want to take the early but more costly assault marine option, then might want to transfert the cost to the other (same feat, cheaper price). Can he?

Based on RAW, and my personal opinion, no. You pay the extra cost so you can get it earlier (and in some cases the chart makes no sense and the latter purchase is the more expensive one, but that's not what we're talking about right here :-D), I wouldn't allow them to have a refund.

Pascal Angelos said:


5- Is there a way to redeem corruption, even if you are still in a corruption environnement (like a big fight vs chaos or a sneak mission on a hive with warp or shrine coming from nowere.

I think you can spend XP for it, but I can't remember if that's just for insanity point or not. I personally tend to be pretty sparing with my corruption points. To be honest in Deathwatch, corruption points don't really matter that much. Nothing bad happens as per RAW to a Marine until he reaches 100, at which point he leaves the game, so it's really driven by the roleplay factor, and how much of that you do is up to you and your group.

As for a balanced party, the only limits I put on my group was stolen from someone else on here and that was no more than one devestator and no more than one librarian in the group. My team has no apothecary, they use fate points to heal, and as a GM I have to be careful. Multiple devestators on a team with the new errated heavy bolters might not actually be terrible, I made that house rule up based on the RAW Heavy Bolter Damage, which is pretty out of control.

As for the others, it's up to the play style of the group. If they all like hand to hand, let them go assault, if they like to be shooty, let them go tactical, if they waffle let them go tech marine. Having a tac and an assault marine is pretty handy however, and having the knowledges and skills of the tech marine have proven super valueable for my team.

in my campaign my players play with one of each and if they didn't choose one i'd player a npc to fill in the ranks of the group as well as to show them what each class can do. As for the warhammer universe ive got my knowledge from all i could get my hands on: the vidoe games, books of all series { even dark heresy, rogue trader, deathwatch} even the ultramarines movie. I'm a warhammer 40k junkie what can i say lol. I just got my hands on the copy of the last deathwatch book, i can't wait to imply it in my world. I even plan on merging rogue trader to allow my marines to explore starship combat a bit. As for dark heresy to it'll give it some extra flavor also mmmmm.

Thanks to everyone, you all are so helpfull... do you got a good initiation mission (for me and for them), a good starting quest or something?