Hi guys
Looking for some opinions (or maybe even rules clarifications if I missed something). My group of players takes turns being gamemasters. But as I am the only apothecary a problem has presented itself - who deals with healing wounds when I'm the gamemaster. We have considered several solutions:
1) tough luck - you didn't bring a medic. People will have to be ultracareful or lose heads, legs and arms very easily over time (since wounds cant be recovered between encounters. In short - don't get wounded.
2) Round-robin-apothecary: We create an apothecary who are "everyones", and when I'm not around (I might also not attend for that session as well as being the GM), someone leaves his normal character at home, and takes control of the "other" apothecary. Not too fond of that solution either, since it seems kind of unfluffy and annoying not to play your "own" char
3) the medicae-servitor. could we bring along "something" that allowed a servitor or similar (for instance using our tech marine?), that allowed a medicae-roll? I imagine a servitor could do regular first aid, but none of the "fancy" stuff such as collecting geneseed, mapping out poisons, saving people from warp-taint etc.
Opinions please! As you might have figured out, I'm sort of biased towards option 3, since that would solve the problem of requiring one specific specialization without having to resort to feeling like you drew the shortest straw (playing a char that isnt "yours").
What say the interwebs?