Walks said:
I had my first taste of the Dragon expansion yesterday. My friend already has it and we wanted to give it a proper test to see if it was worth picking up for myself.
Unfortunately I would say it isn't, and I would go further and say it is probably the worst expansion to date. Of course, this is just my opinion and I am sure others will disagree!
Our main problems were:
- it made turns even longer. There were only two of us and it took over 3 hours to finish the game. A problem I always have when playing Talisman with my gaming groups is that the players get bored. This expansion doesn't help this, and the two of us (hardened gamers) were really getting fed up by the time we finished.
- it adds more complexity, but doesn't really add that much in return. Again this slows the game down. Talisman doesn't need more mechanical complexity, it just needs more, simple, strategic options for the players, and it needs to be kept fun. The Dragon King mechanics just felt like an annoyance more than anything else.
- it adds more randomness. Talisman is known for its randomness, but we feel a good game needs a mix of strategy and randomness. The dragon expansion injects more randomness but little strategy and when combined with all the other expansions is starting to make Talisman feel a little ridiculous. Randomly drawing scales, the way the dragon king changes every few turns, etc, etc. It's got to the point where you might as well just roll a die and declare whoever has rolls the highest is the winner of the game.
After the game we did a postmorten to try and work out what was wrong, and our conclusion was that Talisman seems to be heading down the same road as Arkham Horror - each expansion adding more complexity, but at the same time making it less fun for your once in a while board gamer. With simplicity in mind, we took this further and wondered if perhaps the best solution was to just use the main board on its own (but with all the characters, spells, adventures cards, etc from the expansions). Certainly we felt that just using all the expansions as is, resulted in a game that was just too long and complex.
We also felt that future expansions needed to bring more strategy or story into the game. I remember the Frostmarch expansion was marketed as the Ice Queen 'transforming the realm into a desolate, frozen wasteland' - when in reality it was just the injection of some new adventure cards. Why can't there be a time line track that can be used to make the game evolve (so in this case as the game progresses the board becomes more and more wintery themed, and if the time line reaches the end the Queen wins)? Something like this would help to add a bit of story to a game, rather than it just being endless dice rolling and drawing of cards (and now drawing of scales).
Apologies that this has been quite harsh, but we grew up with the old 2nd edition of Talisman and always had great fun playing it (and wanted to keep playing it), and we are just frustrated that we don't get this same feeling with the new edition.
That being said, I am a completist and will buy Dragon at some point - it has just been knocked off my Christmas list now...
I do not think you are harsh, it is nice review, howver I do not agree with that. Talisman was always just only random (you can lose whole game with one wrong Adventure Card) and Dragons make your movement more strategic, because you are give more choices - if to draw Dragon Card or accees field, or some Field could be sometimes disabled etc...
And also from whole expansion I really have "dragon feeling" - I mean, there are lots of Dragons on the Board, nice Dragon staffs etc...
What I agree that this expansion make game longer, much much longer. In two we have played around 2 hours, which is kind of long play. And the Dragon Tower itself - that was Hell.
From my view Dragon expansion is keeping Talisman feeling, I mean it is still the same . rolling dices and drawing cards
If you are expecting something differnet, look for another game ![]()

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