Hiyas!
Anyone actually played it yet? How does it handle? How is it compared to the other W40K games? Does it have a scenario included? What's it like (if it does)?
Thanks!
L
Hiyas!
Anyone actually played it yet? How does it handle? How is it compared to the other W40K games? Does it have a scenario included? What's it like (if it does)?
Thanks!
L
i'm running broken chains with custom built characters now and I like it a lot. players seem to be having fun to.
I'd like to hear some specific examples of combat in this system. I just can't for the life of me see how you can run combat where half the party (the CSMs) start with a 20-point damage soak, and the other half (the Mortals) doesn't...
Adeptus-B said:
I'd like to hear some specific examples of combat in this system. I just can't for the life of me see how you can run combat where half the party (the CSMs) start with a 20-point damage soak, and the other half (the Mortals) doesn't...
You use the horde rules against the CSMs, and normal combat rules against the non-CSMs, which the book in fact suggests.
Or you have the enemy(ies) with the Heavy Weapons target the CSM (which would be the smart thing for the NPC's to do anyway). Honestly, in my game my CSM's have taken wounds, my humans have taken wounds, and everyone has killed stuff.
Natural 10 on damage for Righteous Fury fixes any CSM and brings them down to size. In my game we have 2 CSM and 2 Humans right now and the humans are doing OK in combat. I do make more enemies hit the CSM because they always charge up first but they arn't immortal and get hurt quite often.
Unlike in other 40k games, due to easy starting access Combat Formation and Warptime, the BC protagonists in the campaign I've in seem to go first just about every time, and they have a tendency to wipe out most threats before they become dangerous, or else the CSM melee sorc is the closest one. My char got a sweet 50% force field last session, though. We wound up pretty much having to taze the crap out of an admiral using a concussive mace and neural whip.
Out of combat things are interesting too, but that has little to do with the rules in particular.