Not quite, I imagine over the years (he's an ancient warrior so he's been around a while) he's got talented individuals to reverse some of the surgery, disconnect the bits that they can and in some cases in anger has literally torn some of the more exposed bits out. The really embedded stuff that would be tearing bits of his own brain out will still function, so the pain still exists but I imagine that through a variety of means he's caused it to cease to function enough so that what he does have he can keep it under control a lot better.
So, what will you play?
Ahh okay, that's what I figured.
I haven't found a group yet but I have been developing a character for when I do. Chaos Sorcerer Zemus, who seeks to master the arcane secrets of the Warp to unleash ultimate doom upon the hated Imperium, either as master of my own warband or as lord of their Librarium. I will almost certainly align with Tzeentch and create a daemon force sword.
I am going to maky my first character a Renegade following Nurgle. Going to try to be a tough as nails human that can slowly kill you with diseases/poisons/toxins even if its just by standing by you and not actually attacking you. I also want to try and get all the gifts/upgrades that makes my guy larger/fatter. Just because it would be fun.
After reading over the psychic powers, I'm going to change my answer. I'm going for a Sorcerer with Foresight/Betrayal/Apotheosis and heading toward Tzeentch. Pretty stereotypical, but it should be fun. I'm not sure what Legion to come from, but it doesn't really matter - he might not even know if he's from a many-fractured band.
Probably a nasty tempered unaligned Renegade, with even nastier drug habits and a mercenary attitude.
Though I consider playing a Forsaken, especially if the campaign would be a longer one.
Our Black Crusade group is primarily Space Marines, with a sorcerer and an iron warriors siege master. I decided to make a marine that was not only leadership material, but had plenty of ambition and goals to drive on the group during any dead spots.
He is a Black Legion Champion, and his plans are simple yet vast: reconquer the galaxy that he had fought to secure for the hated Imperium. He believes in his genetic superiority over all other beings, blindly striding forward into his destiny thanks due to his martial skill and ability to whip the masses into frenzy or subdue them into silence with but a few well-placed words. Aside from a the warband of marines that he recognizes grudgingly as equals, he is followed diligently by a translator servitor to keep his words from falling on deaf ears.
Should be fun, I don't think I've played a character so overtly ambitious before.
I want to play the devoted chaos sorcerer whos goal is to show all of the imperium the error of thier ways. I want to open the eyes that have been shut by the corpse emperor for 10000 years and let the light of enlightenment and change fall on my fellow Humans and battle-brothers. and if they will not see the light i will send them into the darkness that is the world the corpse-god has made for them.
I'd take a Chaos Sorcerer. My short term aim is to form my own warband. I'll try to join an existing warband, depose of the leader and take control.
My long term aim is to ascend to become a daemon prince. Will forge my own pact with a dark god, then scheme a genocide on a large scale magnitude. This would probably take many hapless souls. Which would enable my ascension.
If i'm ever able to play rather than GM once I get the book. I will be playing a Raptor of the VIII Legion. Loyal to my legion and yet looking to start my own raptor cult.
DrgnScorpion said:
If i'm ever able to play rather than GM once I get the book. I will be playing a Raptor of the VIII Legion. Loyal to my legion and yet looking to start my own raptor cult.
yeah im currently stuck GM too, but when i have chance to play i want be a thousand son sorrcer whom wanders alone joining warbands and retiving artifacts and arcane tomes to some how find why to remove his great regret in help arhiman cast rubric by bring back the bodies if the rubric marines but still be unmutatable. that just long term goal due
I'm highly torn between a renegade ex pit-fighter or a Nurgly vermin speaker. I'm highly anticipating roleplaying with one of my fellow players concept, a nurgle apothecary
Though like many I'm probably going to be running the game my first character would likely be a Chaos Sorcerer of Nugle, Yum Toxic Force Weapon. I know a player will be doing the Khorne Berskerer. Another idea that appeals is a Renegade Slaaneshi Cultist, perhaps an Apostate of Slaanesh.
Hi,
Killed my first character in record time (price of damnation eh). This time thinking of an acolyte of a treacherous Renegade Inquisitor. Who then fell out with his Inquisitor and went rogue on him too. Been working along a character philosophy that its not so much fighting chaos in all its forms that will bring victory to the Imperium, this has been a virtual stalemate war for long enough to see its just not working. More that it is choosing which elements of the internal wars within chaos that you wish to succeed, and therefore what aspect of chaos will have the dominant impact upon the Imperium and shape the course of its progress...
Initially it was going to be an Iron Warrior (loved them since 2nd ed. 40K, when they were 'just' a color scheme) with an autocannon.
Then I got the book and decided to try the Heretek. Starting with Armor Monger, and getting a suit of light power armor with overcharged power units for unending ammo looks to be fun. Was hoping for 2 additional sub systems but the overcharged power went well with Gluttony for his Pride. Being an energy/power ***** sounded fitting for a Heretek. Its deciding on the two good craftsmanship bionics Im trying to decide on.
I want to play a Nurgle Heretek.
The way he sees it, human physiology and disease are separated only by semantics. Both adapt and evolve to become more resistant to their environments and the dominant strains that result from these adaptations quickly come to control their respective niches.
His goal is to marry technology, biology, and the diseases of Father Nurgle to create the ultimate species. As he stands now as a lowly Heretek, only just separated from the Mechanicus, his experiments are little more than morbid torture sessions.
As time goes on, however, his theories and discoveries will culminate in his transformation from a feeble human being to something much greater and more terrible.