Differences between Feral World and Death World Homeworld?

By Mjoellnir, in Rogue Trader

Hello, I'm currently studying abroad, most of my Rogue Trader stuff is back at home but I need the stats for the Death World homeworld for a Dark Heresy character I'm making. I remember that it was very similar to the Dark Heresy Feral World, but there were some vital differences. Could maybe someone write them up for me?

I tried posting this under rules questions, but as soon as I entered that forum I was automatically logged out. sorpresa.gif

Death World:

+5 Str, +5 T, -5 WP, -5 Fel

Starting skill: survival

Hardened: choose either Jaded or Resistance (poisons)

If it bleeds, I can kill it: gain melee weapon (primitive) talent

Paranoid: -10 to Interaction tests in formal surroundings

Survivor: +10 bonus to resist pinning and shock

Wounds: double starting toughness bonus and add 1d5+2 to find starting wounds

Fate Points: roll 1D10: 1-5, 2; 6-10, 3.

Thanks a lot, now I can make my Deathworld-descended Inquisitor. happy.gif