I've tried playing with two different groups of people and now they all want to play next weekend. The game says 3-6 players and I know that loyalty cards could be an issue (not having enough) but I think I can find ways around that (printing out scraps of paper or whatnot).
My questions are: Has anyone tried playing with more players? How does it impact gameplay? What number of players would you cap your game at if you WOULD or HAVE gone over 6 players?
My fear is that with 7-10 players, the skill card decks will have to get shuffled every turn, every skill check will be a battle because there will be at least 3 cylons, we'll go through the crisis deck much faster, players won't get to have turns nearly as often and having 4-5 cylons will probably make the game incredibly difficult for humans (in a 10 player game).
On the other hand, there's something exciting about having all 10 characters in play. Theoretically, a 10-player game could just be like a 5-player game but you split the number of turns you have with someone else. Also, as potentially frustrating as it could be, I think it makes the subterfuge element so much more exciting when you can't determine the cylons' identities based on the cards thrown down on skill checks (if you have 4 pilots, how can you hope to guess who threw down the red card as sabotage?).
But ultimately, I anticipate a 10-player game as being a total mess. Does 8 sound reasonable? or is that also too many?
As for cylons, I figured it could work like this:
7 players: 3 definite cylons
8 players: 3 definite cylons + 1 sympathizer
9 players: 4 definite cylons
10 players: 4 definite cylons + 1 sympathizer
If playing with more than 6 is a bad idea, let me know!