Fenrisian Wolves

By DJSunhammer, in Deathwatch House Rules

I created stat blocks and skill lists and so on for Fenrisian wolves, all four types.

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Updated to bring in some size rules I missed, as well as add talents that support the fluff for the wolves.

Any feedback is welcomed. They seem a little bit too ambush predator at the moment, with high conceal and silent move skills. I may remove them and use something else in their place.

There are no wolfs on Fenris!

Looks good though, but pretty bad-ass.

Thanks so much!

I'm actually writing a campaign where the players start as adolescents on Fenris, passing their trials to be considered for training as Space Marines, so I will definitely use this.

Awesome.Glad to see someone has a use for it. Make a note though, I'm going to change Thunderwolves at some point. Stealth doesn't work for them.

Do you know how different the profile from first founding is?

It isn't that far off. The profile from the book isn't as good with skills and is less perceptive, but is both stronger and tougher. There is also an error with the profile in the book. Movement should be 12/24/36/72.

Yeah. They forgot to add the +1 to movement for Size before doubling for Quadruped.