We played our first chargen+mini skirmish session of WFRP last night. I'm pretty sure we messed up almost every rule, but we'll work our way through. I had a few questions looking at the advancement rules afterwards:
1. Is there some limit on how often you can change careers? It seems like a Reiklander can get to almost any basic career (except the casters) through free career changes with 3/4 matching traits. Do most humans end up freely changing between the basic careers?
2. Is there a limit on fortune dice for an attribute? I seems to remember three from somewhere, but I can't find it. Again, with Human free career changes, it seems like it would be pretty easy to pice up fortune dice on your primary attribute with almost every advance. Do most groups limit this in some way? three per, one per rank, no more than the attribute's value?
We have an all-human party of three, and the way we drew/decided on the premise, I think we're going to be changing careers quite a bit, at least near the start.