Just what it says, Miah noted it in his review. I think it'd be cool to have it be 5 dice since I never use his pistol, and getting an extra die would likely change that.
If it is 5 dice is that going to change the rest of his pistols to 5 dice?
Just what it says, Miah noted it in his review. I think it'd be cool to have it be 5 dice since I never use his pistol, and getting an extra die would likely change that.
If it is 5 dice is that going to change the rest of his pistols to 5 dice?
I guess its missing the text that says it get to add 1 die. Hope that the pistols in general stay 4 dice.
Since it's the same Walter p-38 as in all his other packs, I'm guessing it's a misprint, and should be 4 dice
I'm looking at the card right now and it also has the worng token art. A Luger instead of a Wather.
I'd also say mistake. Why should Heizinger of all characters have a useful special pistol? I mean, he's ... well, he's Heizinger!
Heizinger is already strong enough !
Katsuyori said:
Heizinger is already strong enough !
I agree he's strong, I just wish his pistol was replaced by something I'd actually use- maybe a 3 dice thing that does something on a natural zero (since I kind of love those abilities)
diversionArchitect said:
Katsuyori said:
Heizinger is already strong enough !
I agree he's strong, I just wish his pistol was replaced by something I'd actually use- maybe a 3 dice thing that does something on a natural zero (since I kind of love those abilities)
I ususally replace Pistol with some useful Bonus token, "Reinforcements" for example. But you are right, I used the pistol two times in some 20 games or so. It is not so useful.
I used Heizinger's pistol a couple times to take out Voivodes, and it's worked well for that.
Speaking of Heizinger's new equipment, I don't know what's the point of his new occult hand-to-hand weapon. If he scores a wound with it, rubble, smoke or fire tokens on his path are removed or the weapon deals one automatic attack success to everybody on the path (including Heizinger himself). I'm not sure if this is really useful, and I'm even less sure if Heizinger will dish out the damage in hand-to-hand combat. If you play Reich, do you really want Heizinger to enter melee?
If the Union goes for Smoke or Flame Grenades, it could be usefull to let those tokens "disappear" - but don“t know how often this will be the case (arguing Heizinger goes HtH against anyone ^^).
But the hermetical Token in this bonus pack is really good, so maybe the HtH-Weapon will balance this out?
And yes, I think the 5D Damage is an error, too
I agree about the Hermetica, it's quite good. But if he uses the bonus pack, Heizinger has two tokens that aren't really useful: his pistol and his hand-to-hand weapon. That's too much!
Well since this is a pack and not a "bonus token" your still free to give Heizinger an actual bonus token, but I have already used the Stake...to clear a path and it worked well enough.
However, it still seems like it will be a rare occasion where it will be effective.
A little gameplay detail, I entered a smoke filled path and attacked a wounded Commando Alpha who had been hiding out in the smoke, it was near the end of the turn so wifey didn't have any CP left, so a counter attcak was not a threat. Otherwise, I probably would not have tried this.
The staff I think has great ideas- but it needs either a die buff or to generate 2 successes or 1 success per unit on the path-
Here's a best case situation with the staff as is:
You attack an enemy through a door and wound him, generating attack successes on anyone on his path. Let's say this happens to wound an enemy who is on a multi path circle- now everyone on those paths (including the original person attacked) take an attack success. Perhaps this cascade eventually triggers a wound on a unit that is in fire or smoke or has rubble, maybe even yours- and you use that effect to clear the fire. That would be cool, methinks.
But at a single success which people can command point IF they botch the shock roll- just too weak to have it get a fun cascade- which is a really cool concept for an ability like this.
--Also the staff should clear that new bomb that Ramirez has from his new pink pack.
My thought on a buff would be to let it use mental instead of combat, and have it generate 2 attack successes to units on path with the victim (or clear the path).
diversionArchitect, you're right on everything. I didn't even think about the cascading effects of this ability. The cascade would be quite cool in fact, but won't ever happen because the weapon only deals one attack success. It's just too weak, especially on Heizinger. Maybe he could drop it so that a Stosstruppen could pick it up?
??! said:
diversionArchitect, you're right on everything. I didn't even think about the cascading effects of this ability. The cascade would be quite cool in fact, but won't ever happen because the weapon only deals one attack success. It's just too weak, especially on Heizinger. Maybe he could drop it so that a Stosstruppen could pick it up?
I do use trading as a strategy sometimes, but I feel like its too neat of a weapon to pass off. Heizinger should use it and use it well since he has to get his feeble ass into melee range to do it.
Ya know I really want an online version of this game to be able to play against/alongside you folks on the forums- I bet we'd see some cool games- then Nobikaigan and I could really see a full fledged Reich vs Shogunate vs Matriarchy vs Union match =)
Hrm, the staff's text does imply that it can trigger off of its trigger, but I'm not sure if its meant to do that. It might be a question to pose to FFG to make sure. Of course, its only one automatic attack success, so its not a big deal either way. The Reich also has several characters with lower Stamina values, including Von Heizinger himself, so the staff may just harm your own troops if you're not careful with placement. Definitely a neat, if limited weapon.
The weapon's other ability looks useful as a way to eliminate the Union's smoke screens and fire grenades. Maybe Heizinger can smack one of his own troops over the head as a safe (for him) way to trigger the staff! =P