Mark It Zero said:
How are you going to reliably keep track of each meter without needlessly sucking up game time, when it's much easier to say, "If your opponent can stab you with his weapon of choice, you are officially in melee range." The same would apply if a player put himself in stabbing distance of an enemy. Once they can be struck in melee all easy ranged shots are out the window.
Personally? I'm not. I take a narrative approach, never using tools like gridmaps etc. This is roleplaying after all, not a skirmish wargame. I was just trying to find in the rules where it deals with 'melee range'.
As far as i can see, it doesn't. The question came up elsewhere and i was just looking for advice from those who use gridmapping, etc. as to how they deal with determining when characters are in melee.
Mark It Zero said:
So let's say we establish a meter as the default range for melee. Does that mean a guy with a whip is unable to stress a ranged opponent unless they are no more than a meter apart? So a guy with a dagger will cause the same melee threat range as a guy weilding a spear? The reason a set amount is vague is likely because in some circumstances it makes little sense.
I wouldn't set the default at a meter. In fact, in most games i set it at 3 meters as in my experience, 'close combat' fighting take place within this range, with protagonists circling, backing off, closing and striking, etc. within this range. Even untidy drunken brawls....
Which for me is interesting since 'point blank * ' appears to be considered 3 meters in DH.
*I've always found the term 'point blank' referring to 'extra close' a bit wierd anyway. Its an archery term used originally (earliest etemology for the late 1500's) to mean 'close enough to a target that the arrow does not need to be adjusted for gravity, wind, etc., and can be loosed directly. Which in most cases would be around 30-50 yards/paces. 'Point' + 'blank' (the white centre space of old targets).