Old CCG cards vs. New LCG

By deadsong2, in CoC General Discussion

Just has been wondering here, that how much does people still use old ccg cards with new lcg cards? Have you been thinking that older ones are somehow too powerful? Or do they in some weird way still be in the same line with each other?

Its just that I have been buying little bit old ccg booster packs lately, for getting some reprinted cards that way and to have some kind of test value to mix ccg with lcg cards.

So if someone does have some opinions, please give me some hinch about it. That could I just use them without so big problems, or could I just use mainly some sets? I know that old cards are not tournament free to use, but mainly I do not have possibilities to play any tournament here. Just doing some friendly colony here with friends and their friends to maybe have some kind of bigger system here maybe some day...

I own a very few CCG-era cards, basically just two starters and some Common/Uncommon sets I bought online a long time ago. But, I don't use them except for the cards which are identical to the reprinted LCG-era versions. So for instance, I have 2 copies of Albino Goat Spawn and use 1 copy of the old Albino Goat Spawn card as my 3rd copy. This is legal, because it's the same card, it hasn't been changed. The rest of them are just in storage, not sure what to do with them really.

Within your local group of players I don't see a problem using the old cards if everyone agrees to it. Personally, I feel like to be fair everyone should have access to them or else the player who has them probably has some advantage over those who don't. Even if the cards are no stronger, they still have a bigger card pool. You may still end up banning specific overpowered CCG-era cards, but overall I think it would be OK.

At this point, even if I had a large collection of CCG cards I think I'd prefer to stick with only the LCG cards until I know the game better. Once I feel like I know pretty well what all the cards do then maybe I'd experiment a bit more.

If you delve into the CCG era sets you will eventually stumble upon cards that are broken and create an NFE for those who do not possess them. You will also need the CCG FAQ due to the number of errata issued on some of the broken BS. If you do play with CCG cards I would cut it off at the Base set+first 2 expansions (sans premium sets). If you do this you will see how great a game this was. However, much like American cars, the high initial quality soon turned to ruin by inferior (design) standards.

I mostly have that idea to get some or all the re-prints of the ccg, so I could use those. I do understand that I have then larger card-pool, but mostly I play with friends and I'm quite confident that they accept those cards. Im also little curious to see, which cards are little bit stronger from the ccg that they have not yet re-printed. Mostly its quite funny to see, that Miscatonic University or Police Station has not (yet) been re-printed. ..

I'll offer up a different take on the CCG vs LCG debate.

In my group most of us mix black- and white-border cards and haven't had any problems. CCG cards have a reputation for being overpowered vs cards from the LCG, but I've not found that to be the case. It seems that some types of cards are better from one era than the other (case in point, all the Ancient Ones are more powerful in the LCG, as is the Anthropology Advisor), and some of our go-to cards are only found in the LCG (such as Infernal Obsession and Chess Prodigy). Including black-border cards doesn't equate to an auto-win. I've also found that several of the black-border cards are actually underpowered for their cost. Perhaps the perception that the CCG cards are better is that the white-border cards are newer and not all of the combos have been uncovered yet?

Personally, I think many of the LCG cards are quite powerful in their own right. In fact, one of our players only uses LCG cards (he doesn't like having different colored borders in his decks) and consistently beats the rest of us with both a Cthulhu/Miskatonic and an Agency/Hastur deck. He's won the last 18 games in a row, including 7 multiplayer games. The rest of us are using a mix or heavily black-border card decks, and playing no-holds barred. It's gotten so bad we've started secret "Cthulhu Training Camps" to improve our decks and playing in order to beat him. In the end, I think things tend to even out so I woudn't worry too much about including black-border cards.

Also, there is one upside to using CCG era cards. With more cards to draw from your decks can be that much more thematic. For example, I use the Mi-Go Worker (Arkham Edition) and Mi-Go Explorer (Eldritch Edition) in my all Mi-Go deck. They aren't great cards by any means, but I feel it rounds out my deck's theme perfectly. Plus the CCG era stuff can be had for cheap, cheap, cheap if you know where to look.

To wrap up, and to give my experience with mixing CCG and LCG cards some framework, here's what I own:

x3 Eldritch Edition Premium Starters

x3 Eldritch Edition booster boxes (108 boosters)

x30 Arkham Edition starter boxes (3 10-starter box cases)

x3 Core Sets

x2 Secrets of Arkham

Yuggoth Contract cycle

Summons of the Deep cycle

I also have 2 booster boxes of Forgotten Cities and a booster box of Masks of Nyarlathotep that I have yet to open.

Have fun gaming!

Sincerely,

Yipe

P.S. I believe this download is the most up-to-date FAQ for the black-border cards.

http://boardgamegeek.com/filepage/58320/coc-ccg-frequently-asked-questions-v-2-0-10-jul-20

So far I've strictly separated black-bordered cards from the new LCG ones, unless they've been reprinted. I mostly bought black-bordered ones because some of them were available in German which made it easier for me to introduce players to the game. But I think it's also a different gaming experience; in particular it's a lot easier to reduce card costs a lot . This means high-cost cards can be played very early in the game and games tend to be shorter over all (which I like).

However, I've also effectively 'banned' a couple of the black-bordered cards because they caused a major imbalance in my opinion. Interestingly, several of them have now returned to the LCG, although they've been nerfed considerably.

jhaelen said:

...in particular it's a lot easier to reduce card costs a lot .

QFT

The 0 cost Rituals that reduce cost with buy-back are redonkulous... and rare...

Tokhuah said:

QFT

The 0 cost Rituals that reduce cost with buy-back are redonkulous... and rare...

They are also banned according to the CCG FAQ. Still, there are a ton of 1-cost characters with reduction abilities (some of which have been reprinted in the LCG format), as well as a lot of locations that do the same.

@Yipe: I just looked at the FAQ, have not since coming back to the LCG, and you are correct.

I have to express a feeling of irony here. It was those rare chase cards (along with both versions of pre-errata rainbow) that were the major reasons for the meta collapsing in on itself. Unless you were power collecting you stood no chance in games where one person was flipping a x4 playset in their deck. Seriously, FFG allows a card through the bitter destruction of a CCG only to ban them after the game has been killed by them. An over simplification i know, but it is accurate to the way I feel about them. I still have a bunch of those cards in decks mummified at the bottom of some large tote in a storage shed, waiting for that day when Cthulhu wakes...

I find one reason to use old cards with new as a bigger card pool. And just to test different kind of game mechanisms in the game. Like in the Forgotten Cities -set, there game cards with "Lost City" -title and they were connected to that kind of game system in the CCG. In the LCG (as I do not have all the Asylum Packs...yet...) you could only use systems like; Zoog, Dreamlands, Dreamer, Polar, Lunatic (some how yes...). So in that case more different kind of game mechanism and game effects makes more kind of interest to me to play the game.

I do not judge the system, that you can only use LCG -cards in the tournament, its fine with me. But somehow its good to see, that old cards do work with new ones, because there are some card games (like RAGE) where old version does not work with new cards at all. Which is kind of shame, because it could have had that way bigger card-pool to play with. So in this case we are lucky that FFG did only chance the background of the cards and not totally the game system.

I use both, and happily mix cards. Personally I don't get the 'CCG is overpowered' thing, certain combos? Sure. But as a whole the power level on LCG cards is more consistent, whereas the CCG stuff has the inherent distribution/power thing where certain cards are rare and (sometimes perceived as) more powerful.

I like thematic play, and have started looking to the CCG sets for different deck concepts, recently having got a load of Masks of Nyarlathotep for the different keyword concept and so on, and I'll be looking into Forgotten Cities for a Lost City deck.

I do see a distinct leap up in the overall quality and utility of the Ancient Relics LCG cards compared to earlier Asylum Pack cycles.

If I ever get round to (casual) tournament play, I'd ask to use CCG stuff fisrt of course, cos to be honest a greater card pool is greater variety.

Whether you believe there is any power difference or not, there's still an issue of limited availability. If I have a load of CCG cards, and my opponents do not, then I've got an advantage over them.

1. More potential combos, including some very strong ones
2. Replacements for possible sub-par cards I would have included due to "running out" of the best stuff, or "near-duplicates" of cards you want more of
3. Able to run cards they aren't familiar with, they don't know what to expect

If you do use the CCG-era cards I think it's important that they be made available to everyone and maybe arrange to pass them around so everyone can get a chance to read them all whether they want to use any or not.

Tournaments using CCG cards when you opponents may not have the same level of access is lame. The whole point of the LCG is everyone having equal access to the cards. I would have zero interest in playing in a tournament that allowed CCG cards unless it was some sort of sealed deck, booster draft or cube draft. Constructed CCG+LCG just doesn't seem fair or fun.

Mabrothrax said:

(casual) tournament play

I do not understand what the above combination of words means...

You cannot assess the power level of a CCG/LCG based on a comparison of individual cards. You must instead look at the overall environment the card pool creates.

One problem with CCG+LCG might also be the fact that when many of the LCG cards were created, CCG era cards were already banned, and therefore were not taken into consideration during creative process. This might easily lead to some extremely degenerate combos by accident, which would drain out all the fun in the game, at least in a seriously competitive enviroment. So, even though CCG cards might not be more powerful compared to LCG apart from few exceptions, they can easily lead to a situation where they seriously are.

I personally don't use CCG era cards at all, even though i have plenty. I really enjoy the enviroment that the LCG has grown into (except for maybe the insane speed) and don't want to mess with it. But still, would be cool to have another SoA styled expansion with reprints, as some of the old cards could easily be transitioned to Order faction.

I actually think that the older CCG cards not as powerful (not anymore anyway) as the newer LCG cards. Those that were (cost reducing rituals) got banned from official play. The two games go together perfectly from my experience.