Heros Call

By skolo, in Warhammer Fantasy Roleplay

Dear friends,

Every body can have his own preferred races and would love to play with them ( i d love play with greenskins and skavens).

But we have to remember that the core of warhammer is the Empire.

We don t need lizarmen, fimir, zoats dark elves, vampires, etc roaming as player characters for the street of Altdorf.

Let FFG focus on the EMPIRE with ogre, halfling, etc

Concerning the Heroic supplement I hope there will be not just new action cards (look at the strange difficulty of the given exemple) but also new rules.

In the warhammer setting the real HEROES (5 level) are definitely stronger than normal characters.

An army champion or general should be able to dispose of many 'normal' enemies in the same way a standard character (1-3 level) deal with henchemen.

So I hope they ll find a way to rule this important aspect of the campaign.

I think the new difficulty symbols are quite clear: Those negative symbols are automatically achieved.

So in the case of the given example, when you roll to execute this action, you are considered to have automatically rolled a Challenge and a Bane in addition to any other results.

As for the races, I'm pretty certain Halflings and Ogres are the order of the day, here. Having vampires or monstrous creatures walking around in PC parties within the empire would be.... awkward at the very least.

I'm interested to see how the new races would be introduced into the career system, considering the racial career restrictions in play. There are a small picking of careers that are restricted to "any race", but other seemingly open careers list the core races as restrictions. So while they may be fair game for the core races, they are unattainable for new races.

Of the 12 new careers... 3 for wizards, 3 for priests (rank 4, and the two rank 5 options each path has to choose between). Let's put in another 2-4 careers for the dwarven careers introduced in BFP. I'm assuming we're rather going to see the elven careers advanced in the related Elven suppliments, so that's 2-4 left. I assume these would then be used for the new races, to give them more options?

I hope my players will never reach rank 4 or 5 !
I'm really not into epic things, but this extension looks promising.
I still can't believe we had to wait so long before getting some "new" regional options from outside Reikland...
Oh, wait, we had to wait for months, or years before getting any "horse" stats ! I guess I should not be surprised anymore ! gui%C3%B1o.gif

and I can't seem to hit the Publish button just once...

Can't see where the whole enthousiasm for Ogres as playable comes from. It was never canonically published.
To add to that: how are you going to incorporate an Ogre as a normal party member? It's strength will be out of balance, and he will not fit in anywhere (practically): if you want to get a room at an Inn, attend a meeting, resolve normal puzzles (How are we going to scale this wall safely? Woops, nevermind, thanks for lifting me to the top Grok!)

I'm thinking Bretonnian expansion tbh, it's got enough fluff already out that people know about it, plus it lets you play the warhammer game in a little more medieval setting, for those that want to clear the steampunk from their eyes & ears.

Also: High Magic is out as far as I can see :) Too big, too powerful, too gamechanging/breaking to have it set in stone, available for players to use.
It's like giving your players a Deck of Many Things as an artifact to simply use. The endresult will always and inevitably be: kiss your campaign goodbye.

My personal view would be halflings because of the fact that little extra is needed to introduce them, apart from a race-card and 2 pages of fluff. Next to that, Bretonnians to allow for a distictively different atmosphere to play in, (knights and medieval, fey magic, no Colleges & little or no priests).
And finally the high-level classes, with special rules, again to provide a different atmosphere to play in (as said above: killing NPCs with the ease of henchmen for example)

But then, I am very likely waay off track :)

le_renard said:

I still can't believe we had to wait so long before getting some "new" regional options from outside Reikland...
Oh, wait, we had to wait for months, or years before getting any "horse" stats ! I guess I should not be surprised anymore ! gui%C3%B1o.gif

Well, when I saw "Reiklander" and "Azgaraz Dwarf" in the core books, I simply said, "Nah...Human and Dwarf". There was nothing so regionally-specific to their stat lines that I thought it had to be as-written. Just having the book say "Reiklander" wasn't going to stop me from allowing my PCs to be Hochlanders, Averlanders or Kislevites. Then again, I didn't own 2nd Edition's "Sigmar's Heirs" until fairly recently, so I never used the regional rules options in previous editions either.

I think it's safe to assume Halflings are a given, but Bretonians? Really? Would these not simply be a regional variation of Reikland Human? And if not, would we not have to wait for Tileans, Estalians, Cathayans, Kislevites etc etc too. And if so, just what are the regional variations going to be???

I'll be VERY surprised if Bretonians are the other race. My thinking was Gnome initially, as they'd have 'short rules' in place from the Halflings. ;) But then, I hadn't realised GW had dumped those. I'd be surprised if it was Ogre or Lizardmen, they just seem a bit 'monstrous' to me. Which leads me scratching my head - if all of those are out, just what the hell WILL it be!?!

I hope Daemon Slayer is there to round out the Slayer path. I'm hoping for the next tier in Rune Magic too, as master runes were mentioned but that was it. Will we finally see Judicial Champion?

Whatever this brings, I'm certainly looking forward to it. If only to see what the Rank 5 spells/blessings are like...

Bloody Sun Boy said:

le_renard said:

I still can't believe we had to wait so long before getting some "new" regional options from outside Reikland...
Oh, wait, we had to wait for months, or years before getting any "horse" stats ! I guess I should not be surprised anymore ! gui%C3%B1o.gif

Well, when I saw "Reiklander" and "Azgaraz Dwarf" in the core books, I simply said, "Nah...Human and Dwarf". There was nothing so regionally-specific to their stat lines that I thought it had to be as-written. Just having the book say "Reiklander" wasn't going to stop me from allowing my PCs to be Hochlanders, Averlanders or Kislevites. Then again, I didn't own 2nd Edition's "Sigmar's Heirs" until fairly recently, so I never used the regional rules options in previous editions either.

I think it will be interesting to see what the other "regional abilities" will be. I'm crossing my fingers for Middenlanders having "Ulric's Fury". Then again I haven't excluded other regions from my games either. Corebook says anyway that all humans start with the same 25 creation points.

Thorvid said:

<grognard>

Fimir and Zoats.

</grognard>

Bloodsedge and Sand Clam.

</ubergrognard>

Sausageman said:

I think it's safe to assume Halflings are a given, but Bretonians? Really? Would these not simply be a regional variation of Reikland Human? And if not, would we not have to wait for Tileans, Estalians, Cathayans, Kislevites etc etc too. And if so, just what are the regional variations going to be???

I'll be VERY surprised if Bretonians are the other race. My thinking was Gnome initially, as they'd have 'short rules' in place from the Halflings. ;) But then, I hadn't realised GW had dumped those. I'd be surprised if it was Ogre or Lizardmen, they just seem a bit 'monstrous' to me. Which leads me scratching my head - if all of those are out, just what the hell WILL it be!?!

I hope Daemon Slayer is there to round out the Slayer path. I'm hoping for the next tier in Rune Magic too, as master runes were mentioned but that was it. Will we finally see Judicial Champion?

Whatever this brings, I'm certainly looking forward to it. If only to see what the Rank 5 spells/blessings are like...

Indeed, I am similarly stumped about the *second new race*. As far as I'm concerned, Halflings are a given (for better or worse, I honestly didn't miss them as PCs) considering how long folks have been waiting for them and how FFG has already hinted at their inclusion in the game but the other is a total mystery to me. I would be shocked (and perhaps even appalled) if Lizardmen we presented as they are a) on the other side of the WORLD and don't exactly have a reason to be trudging around the Empire and b) would probably be gutted on sight by most of the other playable races. The Old World is an unfriendly place as it is and there just aren't really any of the other races that would get along in Imperial society. So, yeah, I'm scratching my head over here.

I too would like to see the Daemon Slayer, Master Runesmith and even Rank 3 Engineer careers on top of the obvious Wizard and Priest options. I'm also hoping that maybe we'll see the Crime Lord, Judicial Champion and some other classics.

Bloody Sun Boy said:

I'm also hoping that maybe we'll see the Crime Lord, Judicial Champion and some other classics.

Nah. We already have Liber Fanatica 8. ;)

monkeylite said:

Thorvid said:

<grognard>

Fimir and Zoats.

</grognard>

Bloodsedge and Sand Clam.

</ubergrognard>

I see your Bloodsedge and Sand Clam, and raise you Menfish and Red Goblins.

Cheers

Sparrow

I love you guys. I thought my ideas were cracked but...

*sigh*

Sausageman said:

I think it's safe to assume Halflings are a given, but Bretonians? Really? Would these not simply be a regional variation of Reikland Human? And if not, would we not have to wait for Tileans, Estalians, Cathayans, Kislevites etc etc too. And if so, just what are the regional variations going to be???

Nope, not simply a regional variation of Reikland Human, because of reasons stated above.
And I don't think you'll ever see Tileans, Estalians, Cathayans or Nipponi, because Games Workshop simply does not have any real canon in place (or rather: not enough to actually put something fleshed-out, ready-to-play on the table).

And as far as I can tell, FFG can work inside the sandbox of the current IP, but can't upset any of the preshaped sandcastles :)


James Sparrow said:

monkeylite said:

Thorvid said:

<grognard>

Fimir and Zoats.

</grognard>

Bloodsedge and Sand Clam.

</ubergrognard>

I see your Bloodsedge and Sand Clam, and raise you Menfish and Red Goblins.

Cheers

Sparrow

Slann raised by Norsemen.

Dave Allen said:

James Sparrow said:

monkeylite said:

Thorvid said:

<grognard>

Fimir and Zoats.

</grognard>

Bloodsedge and Sand Clam.

</ubergrognard>

I see your Bloodsedge and Sand Clam, and raise you Menfish and Red Goblins.

Cheers

Sparrow

Slann raised by Norsemen.

Slann ARE the Old Ones.

These boards are going to explode when they announce that the races are two new versions of elves.

sorpresa.gif

You mean Sea elves and dark eldar?

A moment of fear : what if one of the designers was a Runequest fanatic and got the Duck class included? preocupado.gif

ha ha..

Say how do you handle selecting a character when a creature is ready to strike? The dice do not make random number rolling very easy! Is this covered in one of the books I may have missed?

thanks,

sc

Charbs said:

Say how do you handle selecting a character when a creature is ready to strike? The dice do not make random number rolling very easy! Is this covered in one of the books I may have missed?

I just use normal d6 for stuff like that. But I do use orange ones, so they go well with the rest of the dice.

Charbs said:

Say how do you handle selecting a character when a creature is ready to strike? The dice do not make random number rolling very easy! Is this covered in one of the books I may have missed?

Most of the time, I make the decision for the NPC based on what makes sense. When it really is up in the air, I make a fortune die roll and weight it (most likely target = blank, less likely = success, least likely = boon).

Nisses said:

Nope, not simply a regional variation of Reikland Human, because of reasons stated above.

Did I miss something? What reasons above? I always thought Bretonian humans were much the same as any other, only with a penchant for cheese, garlic and berets... ;)

In all seriousness, I honestly believed there to be as much difference to Bretonians, Tileans, etc, as there is between English, French, German folk - i.e. not a bustin' lot.

Nisses said:

And as far as I can tell, FFG can work inside the sandbox of the current IP, but can't upset any of the preshaped sandcastles :)

Sad but true, it seems. Which is why the Emperor rides around on a griffon... Honestly, who in GW thought that was cool? :)

Charbs said:

Say how do you handle selecting a character when a creature is ready to strike? The dice do not make random number rolling very easy! Is this covered in one of the books I may have missed?

For intelligent npc's (int 3+), I go for the weakest character, for lower intelligent beings, I go for who ever has hurt them the most (anger rules...).

Some orcs and such (Khorne worshippers), will attack the one who'll gain them the most glory...

I had the PC's meet 2 goblins arguing over who's turn it was to ride a wolf, the melee charged them straight away, leaving the other 7 goblins to attack the weaker chars unhindered. Much fun gui%C3%B1o.gif

Okay after reading all that.. phew... i think i have a few thoughts, i think.

Regarding the two races:

  • Halflings are a certainty
  • The 2nd race is harder to figure out, but i had a thought while reading through all your guys ideas. What if the other playable race is an evil one, like a character turned to chaos? My only reason for even thinking this is that players this high in rank have loads of corruption most likley, and have been on the brink of chaos for some time. Perhaps this is the time to introduct the option to have your character turn? This could very well come in the form of a new "race" (chaos).
  • If not that, then its the Ogres or Brettonians (though my money is on Ogres).

Gitzman

I agree with the Ogres. It make the most of the least sense.