My Greyjoy Deck...

By Bigjim22, in 4. AGoT Deck Construction

Ok so heres what I have access to...

Core set x1

Kings of the Storm x1

Princes of the Sun x1

Kings of the Sea x1

A sword in the darkness

The wildling horde

A king in the North

Beyond the wall

Return of the Others

War of the 5 Kings

Ancient Enemies

Sacred Bonds

Battle of Ruby Ford

Calling the Banners

Scattered Armies

Refugees of War

Secrets and Spies

Illyrios gift

*Change of Seasons

*The Ravens Song

*Winds of winter

*A song of Summer

* = Being shipped...

Have yet to play GJ, or seen it played. But I love focusing on Unopposed challenges. So That was the Theme I was shooting for with this deck. Any thoughts or suggestions would be greatly appreciated....

PLOTS

An Empty Throne

After the Murmurs Ford

Battle of Oxcross

Stay of Execution

Regroup

Herding the Masses

Rise of the Kraken

LOCATIONS (18)

Aerons Chamber

Gatehouse x3

Iron island fiefdoms x3

The Iron Mines x3

Naval Escort x3

Scouting Vessel x3

Longship Iron Victory

Longship Foamdrinker

CHARACTERS (29)

Banner for the Kraken x3

Victarion Greyjoy x2

Seawater Scalawags x2

Nute the Barber

Pirates of Orkmont

Euron Crows Eye

Drumbeater

Herald of the Sea x3

Wex Pyke

Asha Greyjoy

Dagmer Cleftjaw x2

Scurvy Cutthroat x3

Tarle the Thrice-drowned

Alannys Greyjoy

Balon Greyjoy x2

Ancient Mariner x2

Maester Wendamyr

Old Bear Mormont

EVENTS (6)

Wars are won with Quills x3

Assertion of Might x3

ATTACHMENTS (7)

Pulled Under

Support of Harlaw x3

Formal Petition

The Art of Diplomacy x2

I think I shouldnt have a real hard time getting my crucial cards into play with the x3 heralds. I have alot of save effects with Old Bear mainly in the deck for Valar Morghals. Iron Mines for character saves along with Maester Wendamyr. Should be able to shorten the game quite a bit with Vic, Assertion of Might, Tarle, Formal Petition, High Claim Plots, and the warships for Dominance, with Dagmer Cleftjaws ability (hopefully able to rival the Power rush Bara build). Euron will give Stealth, Banners will make sure almost every Character I have in Play will Have Intimidate, Wex and Wars are won with Quills should give me a few more unopposed attacks. Are there any cards In the CP's I waiting on in the mail I should be looking to add to this deck? I know all this is Theory right now, So any Advice from some of you more experienced players would be Greatly appreciated.

So first time playing this deck in a melee group of 5 players. STark was running a an army deck focused on melee, running a lot of melee plots. Bara was running power rush. Martell was a scab deck put together in a hurry when the 5th player showed up. Lanni deck was on the weak side and had a player using it who wasnt real familiar with them.

Baratheon came out and started to run the table. Got up to about 12 power before everyone else started to realize how that deck was getting power. My Greyjoy deck was having a hard time getting more than 2-3 characters out. Burned up Scurvy Cuttthroat x2 to keep some attachments from coming out. Burned up Drumbeaters. There was alot of military plots and characters floating around Battle of Oxcross must have came into play 2-3 times. Anyways when Baratheon got to 12 power, (I was sitting at 7) I played Rise Of the Kraken. Won an Unopposed power Challenge vs Martell with Nute the Barber then played assertion of might.. 2claim, +1 for unoppsed, +1 more for plot effect, +3 assertion of might. Martell triggered an ability to steal one power from a character after they lost a challenge. So I was 14, -1 for Martell effect. Took Balon Greyjoy and attacked military on lanni who didnt have a character with enough str to defend. So 1 power for unoppesed, +1 more power for plot effect. Game OVer.

I was able to get 9 power in one round. That was by far the best single round I have ever pulled off.

The game was really bogged down withLineage and Legacy and Battle at Oxcross also lanni kept playing income killing plots and events, and pay to initiate X type of challenge cards. But over all I was excited about how my deck performed. I might take out a couple things.

Oh not to mention... Dagmer, Euron, Vic, and Asha were all lost from my hand from lost Intrigue Challenges. Thought it was rather funny everytime I got a solid Intrigue Char into my hand It would get discarded because I lost an intrigue challenge before I could get them into play.