Ok so heres what I have access to...
Core set x1
Kings of the Storm x1
Princes of the Sun x1
Kings of the Sea x1
A sword in the darkness
The wildling horde
A king in the North
Beyond the wall
Return of the Others
War of the 5 Kings
Ancient Enemies
Sacred Bonds
Battle of Ruby Ford
Calling the Banners
Scattered Armies
Refugees of War
Secrets and Spies
Illyrios gift
*Change of Seasons
*The Ravens Song
*Winds of winter
*A song of Summer
* = Being shipped...
Have yet to play GJ, or seen it played. But I love focusing on Unopposed challenges. So That was the Theme I was shooting for with this deck. Any thoughts or suggestions would be greatly appreciated....
PLOTS
An Empty Throne
After the Murmurs Ford
Battle of Oxcross
Stay of Execution
Regroup
Herding the Masses
Rise of the Kraken
LOCATIONS (18)
Aerons Chamber
Gatehouse x3
Iron island fiefdoms x3
The Iron Mines x3
Naval Escort x3
Scouting Vessel x3
Longship Iron Victory
Longship Foamdrinker
CHARACTERS (29)
Banner for the Kraken x3
Victarion Greyjoy x2
Seawater Scalawags x2
Nute the Barber
Pirates of Orkmont
Euron Crows Eye
Drumbeater
Herald of the Sea x3
Wex Pyke
Asha Greyjoy
Dagmer Cleftjaw x2
Scurvy Cutthroat x3
Tarle the Thrice-drowned
Alannys Greyjoy
Balon Greyjoy x2
Ancient Mariner x2
Maester Wendamyr
Old Bear Mormont
EVENTS (6)
Wars are won with Quills x3
Assertion of Might x3
ATTACHMENTS (7)
Pulled Under
Support of Harlaw x3
Formal Petition
The Art of Diplomacy x2
I think I shouldnt have a real hard time getting my crucial cards into play with the x3 heralds. I have alot of save effects with Old Bear mainly in the deck for Valar Morghals. Iron Mines for character saves along with Maester Wendamyr. Should be able to shorten the game quite a bit with Vic, Assertion of Might, Tarle, Formal Petition, High Claim Plots, and the warships for Dominance, with Dagmer Cleftjaws ability (hopefully able to rival the Power rush Bara build). Euron will give Stealth, Banners will make sure almost every Character I have in Play will Have Intimidate, Wex and Wars are won with Quills should give me a few more unopposed attacks. Are there any cards In the CP's I waiting on in the mail I should be looking to add to this deck? I know all this is Theory right now, So any Advice from some of you more experienced players would be Greatly appreciated.