Veteran Maruader attaching- effects players that were not challenged?

By loofnick, in 2. AGoT Rules Discussion

The greyjoy Veteran Marauder states it can "attach.. to an opponents location" after winning an unopposed challenge. Is it allowed to attach it to any players location, or just the player I challenged?

It seems unintuitive and distinctly unfair to attach it to the location of a player I haven't beaten in a challenge, as they had no chance to defend against it; but the text seems to allow it. For instence I could use it's character to intrigue challenge against a friendly player with no cards in hand, in order to then attach it to another players location. Is there a general game rule I've missed, or am I misinterpreting the card in some way?

Full text is "Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached."

There's no restriction on Veteran Marauder that would prevent you from attaching it to the location of an opponent that wasn't involved in the challenge, so you can attach it to any opponent's location.

You're interpreting it correctly.

Melee has a lot of unexpected twists and turns!

Thanks muchly for the affirmations!

Henceforth I shall assert the letter of the law on this one. My opponents will be pleased gran_risa.gif

Though thinking about it, I guess it isn't all good- it may cause some unhealthy common cause amongst paranoid opponents, which might be unhelpful. All good fun anyway.

Well, and be careful of all the other "opponent" effects (instead of "attacking" or "defending" effects). Your opponents may start paying attention to all the ones they have, too. (Look at Areo Hotah - PotS a bit closer, for example.)

A nasty example indeed ktom!

I guess my question was a bit silly really- I do realise that cards are very specific; it just takes some getting used to some of the less intuitive examples like this- sometimes they just seem wrong.
In this case I should think of the requirement for unopposed as an extra cost to attach the card, instead of a punishment for someone failing the challenge, then it makes sense

Not to mention a 2nd careful reading often leads to a complete revision of how good a card is. Tricky game.

loofnick said:

Not to mention a 2nd careful reading often leads to a complete revision of how good a card is. Tricky game.

From a thematic point of view, your Marauders land in one House's territory and being unopposed cross freely over the undefended border into another house's territory, rather than attacking from the sea like they would have suspected.

From a game perspective they should have chosen a Title that would have redirected the challenge to someone who would have opposed it or chosen a supporting Title to allow them to defend that challenge. They had every opportunity to make choices that would have prevented it... they just didn't think far enough ahead.