I've discussed the possibility of creating new characters for a future expansions (or just add-ons)
and I want your opinion (BTW the characters' skill name are my grilfriend's idea, I give her the credit)
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Alex "Crashdown" Quartararo
Military Leader
2 Leadership
2 Engineering
1 Piloting
ECO Partner: After your Receive Skill Step, you may discard 1 Skill Card to draw one from another character's skill set in the same location (or space area)
Doing What We Must: Once per game, you can destroy up to four Raptors, to increase a single ressource by that same number. You cannot use this ability if there are no more Raptors in the Reserve
Impulsive Leader: Everytime you receive the Admiral Title card (including at the Setup), lose 1 population
Setup: Armory
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Billy Keikeya
Political Leader
3 Politics
2 Tactics
Political Liaison: You do not need to discard Skill Cards to move between ships
Chief of Staff : Once per game, when the Administration is activated, but before playing Skill Cards, you can decide if the Skill Check automatically passes or fails
Subordinate: You may never become President
Setup: Press Room
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Brendan "Hot Dog" Costanza
Pilot
3 Piloting
2 Tactics
1 Engineering
Group Viper Leader: Action -Once per turn, When piloting a Viper, you can activate 2 unmanned vipers, you may then take another action
Optimal Pilot : Action -Once per game,while piloting a viper, you can send your character to the Hangar Deck to launch up to 6 unmanned Vipers
Leave No One Behind: Cylon Raiders who are activated in the same space area must attack you before any other unmanned or piloted Viper
Setup: Hangar Deck
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Dr Sherman Cottle
Support
1 Leadership
1 Engineering
1 Politics/Leadership
Fleet Doctor: Movement- you may move any other player in the Sickbay to another location on Galactica, you may then move yourself
DNA Analysis: Action- Once per game, you can look at one random Loyalty card from another human player and swap it with one of yours
Heavy Smoker: You only draw 3 Skill Cards during your Receive skill step
Setup: Sickbay
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D'anna Biers
Cylon Leader
1 Leadership
1 Tactics/Treachery
Investigative Reporter: Action- While Infiltrating, you may look at one Random Skill Card from another player's hand in the same location.You may then exchange it with one of yours
Miraculous Vision: Action- Once per game- you can move your character to the Resurection Ship to draw 3 Super Crisis Cards, you must then discard 2
Blinded by Fate: Crisis Cards resolved on your turn skips the Prepare for Jump Step
Setup: Human Fleet
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Simon O'Neill
Cylon Leader
1 Engineering
1 Treachery/Tactics
Cylon Doctor: You still draw a Super Crisis Card when you're executed
Logic Contributor: Action- Once per game, you can remove two basestars from the game board, you may then place two basestars on any space location
Romantically involved: You may not activate the Cylon Fleet Location
Setup: Caprica
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Aaron Doral
Cylon Leader
1 Politics/Tactics
1 Treachery
Cylon Operator: When you draw two Crisis Card by the effect of the Caprica location, you resolve the first one, you can place the other one on the top or bottom of the Crisis Deck
Public Relations Executive: Action- Once per Game, you can give the Admiral Title Card to the President
Fall-Guy: You start the game in the Brig, Infiltrating. If you end your infiltration, do not draw a Super Crisis Card
Setup: Brig