Anybody else thought about how easy it would actually be to put together a party of say three adventurers and play against a freind with a similar group? I might be having a chat with some chums to see how this would work out, but I don't see it going too far wrong. I see it being:
1.Place location cards.
2. Roll iniative.
3.Movement through locations, with stealth etc.
4. Engagement of various parties.
5. Blood everywhere.
Obviously there would be a few things that need ironing out, but I don't see it as being the kind of thing that needs a seperate GM to run. Thoughts?