Anyone help with ideas for a multi-character custom hero for reich?

By GrandClam, in Tannhauser

Right now I've been working on quite a few Tannhauser editions and have successfully made Kommando from Bloodrayne and a "Nika Volkova" (a sister character to Gorgei.

I'm very close to finishing the "doppelganger" Krieger twins from Bloodrayne. I'm wondering if anyone might have any ideas for tokens to help me. I'm running out of ideas. They are basically hero-class voivodes. First, they have a few special rules (dictated from the characters in the bloodrayne game):

-When one of the twins is wounded, the other twin model/card takes the wounding and the attacked model is unaffected.

-they have 3 health rows instead of 4

-they have 3 token slots each instead of 4 (They must also choose the same equip pack)

-When one of the twins dies, the other is allowed one more activation and then is killed as well.

Other than that, they function as normal separate heroes (not like Hoax's invisibility), they get their own movement and action. They have only acouple of skills due to them getting 2 actions.

Special Item:

-Razor-Swastika-boomerang-things/ Weapon, HtH: Counts as HtH but works like a grenade without exploding. 4 spaces and last 2 can be on different path? If they need to be stronger, the swastikas will have a stunning effect like they did in bloodrayne.

Combat pack:

-Joint Attack: A single stronger attack, will probably have a defense ratio capability of damaging. Why? Because I hate Asteros and Reichdoktor and Iroh w/ combat is just not enough.

- I got nothing right now

Stamina pack:

-Adjacent wounding ignoring: Like Oksana and her voivodes but not as strong. Also very crappy seeing as it forces the twins not only onto the same path, but into adjacent spaces.

- I got nothing right now

Command Pack:

- Got nothing.

These guys will only be playable on my Gegengheist Gruppe faction. If anyone has any other ideas, here's a recap of what is left for me to make for the GGG.

Dr.Bathory "the butcheress"- Special item is a weapon (surgical tools) that inflicts negative status effects instead of wounds. She will also make use of Miah's surgical kit and can bring daemites to the playing field. Daemites will attack any model indiscriminately and any model suffering their last wound to a daemite becomes a daemite possessed who work in the same way but are much stronger.

Brigadier Gen. Mauler- Only has one pack, like Oksana. His 4 tokens will make him quite difficult to kill for a normal hero and a BEAST in HtH, and his movement stat is going to be TERRIBLE. His special token will allow him to bust through walls and make new paths on the game map by lining up rubble tokens adjacently from space to space. He will also be unaffected by rubble tokens. Basically he **** up the game map and tries to survive long enough until he can catch enemy models and throw them all over the place.

Jurgen Wulf- Above average stats. Has 4 tokens and may pick any combination of 2 of them. People familiar with the game might recall that Jurgen was in posession of 4 pieces of the devil Beliar: His teeth, rib, hand, and an eye. So far:

Hand: For unarmed attack rolls roll 2 dice and take the mean of the two #'s, rounded up or down- this is how many dice he will roll for his attack roll.

Teeth: Jurgen's fire breath, I'm not sure how this should work

Rib: I'm thinking spend 2 CP to gain a second activation, unless you guys can come up with something better.

Eye: Not a clue..

Some great ideas here GC .... have you any miniatures in mind yet?

I'd like to test some of this out

-Nhoj

Do you have any character sheets or token art done yet.

Uuuuuhhh, alot of my work involves cutting and pasting and scanning, but I do have character pictures modified onto backrounds. They don't look too bad considering they have nothing to do with the art of tannhauser. Token quality varies, and probably half of them are ripped from various tokens of yours, Miah.

Miniatures require "some" conversion..

Dr.Bathory: Heroclix Bulleteer and Wonderwoman(the one with her hair in a bun). Cut off their heads and put wonderwoman's head on the bulleteer's body. You will then need to find or make a stiletto knife and a surgical bonesaw to put in each hand. Use greenstuff to make her officer cap, apron, face mask, collar, belt pouches, and the "dracula-flaps" on her gloves. I haven't finished her yet, but the bulleteer model and the picture I am using look astoundingly alike.

Sigmund and Simon: Heroclix Beastboy (his waist and legs), Heroclix The shadow? (some kid wearing a hoody and red cape holding two pistols), Mageknight royal pikeman, Mageknight (same fig as pikeman but has sword and shield instead of pike), and Mageknight swamp creature thing x2 (they're big and brown frog-type things).

Both torsos of (the shadow?) will be used, I cut the capes down slightly differently to make them look different. Cut off one left arm for Sigmund and one right arm for Simon. I think both heads were modified from the royal mage-knight guys. Keep the shadow's legs for Simon, and use Beast boy's for Sigmund's. cut the arms that are left from the shadow models around the elbow and attach the royal mageknight's gauntlets. Cut off the swamp creatures' hands and cut them down to 3 fingers so they are not so big. Use the removed claws and attach them to the end of the gauntlets. Take the now 3-fingered hands and put one on the respective shoulders and then another on the hip of the opposite side. Use green stuff to widen beastboy's legs, make simon's cap, ties for both, chest strap for both, ringkraken for both, collar for both, plates on the gauntlets, and folded up sleeves for the missing arms. Now these guys took some converting, but like Bathory- they look amazingly like the picture.

Mauler: Heroclix Bizarro (his head), Heroclix The muscle? (I don't know, it's some SUPER beefy guy wearing a black tank, green pants, and is bald with a lightning bolt on his head). Exchange the heads and use green stuff for Mauler's neck contraption, suspenders, and to thicken the other guys pants. That should be it and look pretty darn close.

Jurgen: Heizinger

Kommando: Dust Tactics Axis Recon Grenadier. I used the model holding his AR at his hip. Cut off the helmet and gasmask apparatus, smooth it out, and cut off the tops of the shoulder armor. Voila! Kommando!

I just tried to upload some photos but, epic fail. Anyway. Character pics are pretty decent, I also custom made some Streltsy troopers and other than a slight color and quality difference they look exactly like they should. Other than that, everyone would be better off making their own tokens. My best tokens are either ripped from Miah or Doc or scanned from actual tokens, the rest involve Microsoft Paint, which can only crop squares. *face palm*

As a thought on mini's - since I don't really NEED minis, and I'm trying to come up with a more travel friendly version, I'll be doing something along the lines of what this site suggests ( Token-Mini's )

I'm working on a new group of dudes for an Aztec/Inca/Mayan tribe who are repelling the Reich who's after the fountain of youth (or some such stuff) and basically attack anyone coming into their ancient territory-

Tank Character: (most of his abilities haven't been determined, but...) He cannot be bull rushed. If he is between you and your target, on path- you do not have line of sight. (this does hinder his team-mates as well) As an action he may pull a character from a circle adjacent to him into another circle adjacent to him. He's not absurdly strong like Asteros, but he can take hits well- and perhaps during an activation where he takes a wound, he can be bull rushed.