Return to Arkham Other World Encounters / Yibb power

By Sdrolion, in Arkham Horror Second Edition

I'm pretty sure we've got this right, and also pretty sure that it's somewhere on the forums already, but I'm just not seeing it. Sorry. :-P

If an investigator is in an Other World and gets an encounter that tells him to "Return to Arkham," but there is no gate leading to that Other World at present, is he Lost in Time and Space just as if he moved to the end of the Other World normally?

This came up in the most recent game. Investigator 1 (I1) had an Elder Sign, the other (I2) had an explored token. I1 moved to the I2 and gave him the sign. However, I1's Arkham Encounter came first, so he was sucked through the gate (he hadn't had enough move to get back off the gate after trading). I2 used the Elder Sign to seal the gate, and I1 was left without a way back. (Heroic sacrifice!)

On his second turn in the gate, he got an encounter that said to "Return to Arkham" if he succeeded. (He failed, so it didn't end up mattering in that game, but the question still came up.) If he had succeeded, would he have been LiTaS, or would that have given him a way out?

Second question: We were playing against Yibb, and multiple times when we had 5 clue tokens already, we got encounters that would give us clue tokens. Do those tokens vanish, or are they placed on the board at that location for later retrieval? (We played that they just vanish.)

As an addendum: when an investigator is delayed (not LiTaS, obviously, as you actually lose your turn there), am I right in reading the rules as saying they do not move, and do not get movement points, but they do still have their movement phase? That would presumably mean they could still (and would have to, in some cases) perform any action on the movement phase that does not require movement (so no Patrol Car) or movement points. For instance, if monsters were on their location they'd still have to fight them, and if they wanted to cast Plumb the Void to help another investigator out, they could.

On that note, then: could an investigator who was delayed in an Other World still cast Find Gate to move back to Arkham?

Additionally, could an investigator with an item that grants movement points, such as the motorcycle or the ruby, use that item to get some movement points and use them for tomes or such? They're still restricted from movement, but if they have movement points presumably they could use them for other movement point-requiring things.

Sdrolion said:

I'm pretty sure we've got this right, and also pretty sure that it's somewhere on the forums already, but I'm just not seeing it. Sorry. :-P

If an investigator is in an Other World and gets an encounter that tells him to "Return to Arkham," but there is no gate leading to that Other World at present, is he Lost in Time and Space just as if he moved to the end of the Other World normally?

This came up in the most recent game. Investigator 1 (I1) had an Elder Sign, the other (I2) had an explored token. I1 moved to the I2 and gave him the sign. However, I1's Arkham Encounter came first, so he was sucked through the gate (he hadn't had enough move to get back off the gate after trading). I2 used the Elder Sign to seal the gate, and I1 was left without a way back. (Heroic sacrifice!)

On his second turn in the gate, he got an encounter that said to "Return to Arkham" if he succeeded. (He failed, so it didn't end up mattering in that game, but the question still came up.) If he had succeeded, would he have been LiTaS, or would that have given him a way out?

Second question: We were playing against Yibb, and multiple times when we had 5 clue tokens already, we got encounters that would give us clue tokens. Do those tokens vanish, or are they placed on the board at that location for later retrieval? (We played that they just vanish.)

1. Whenever you have to return to Arkham (because an OW encounter instructs you to do so, or because you start your movement phase while in the second area of the OW) and there is no open gate to the OW you're in, you are LiTaS

2. I've always played they just vanish. Encounters generally instruct you to gain clue tokens, not to make them appear at the location your investigator is in. So, sadly, I'd say you played in the proper way

Sdrolion said:

As an addendum: when an investigator is delayed (not LiTaS, obviously, as you actually lose your turn there), am I right in reading the rules as saying they do not move, and do not get movement points, but they do still have their movement phase? That would presumably mean they could still (and would have to, in some cases) perform any action on the movement phase that does not require movement (so no Patrol Car) or movement points. For instance, if monsters were on their location they'd still have to fight them, and if they wanted to cast Plumb the Void to help another investigator out, they could.

On that note, then: could an investigator who was delayed in an Other World still cast Find Gate to move back to Arkham?

Additionally, could an investigator with an item that grants movement points, such as the motorcycle or the ruby, use that item to get some movement points and use them for tomes or such? They're still restricted from movement, but if they have movement points presumably they could use them for other movement point-requiring things.

As for your addendum. During the movement phase in a turn you start delayed, you cannot do nothing but making your standee up. And deal with monsters in your location. This is done at the end of the phase. You are not allowed to cast "movement phase" spells, nor to use movement point generating items, not to use other strange item (Mi-go brain case, for instance). I cannot remember whether this is "official" / "mystical guess" (read: "FAQ-official, but we don't have the permission to say this clearly") / the general consensum of the forum, but yeah, that's the way it should be played, I guess

To the best of my recollection, Julia is right for all counts. All of her claims were either clarified or agreed upon by the Arkham consensus.

Thanks, Tibs and Julia, as always. ^_^