Hello. This is an attempt to create a stealth/assassin Marine. Not much sense fluff-wise, but heck, I assume that with 1,000 chapters you will have at least one with this general idea. A Marine who is dropped into combat and left for dead, sent to eliminate the commander and valuable information, then told to kll as many as possible before he dies, when not even an assassin would have a chance.
Eliminator
1. To preserve mobility and speed, Heavy weapons may not be used, though
mounted weaponry is allowed, as the weapons platform used will be designed to
transport such weapons while minimizing the user's encumbrance
2. The Eliminator may choose one of the two abilities that follow, and then take
the Coldhearted ability if they wish, accepting the bonuses and penalties
therein:
One Shot, One Kill:The Eliminator may burn a fate point. Take a very hard(-30)
Ballistic or Weapon Skill test. Then they may choose a location on the target.
If the target is the arm or leg the opponent may not use this arm or leg,
possibly stopping them from attacking or moving faster than a walk. If the head
is chosen roll one die, and then the target is either blinded(1-2), deafened(3-
4), wounded(takes one wound)(5-9) or takes three critical damage of the type of
the weapon(10). If the body is chosen the weapon must either be automatic or
two handed and must be able to do at least twenty damage on a roll, then the
target takes a toughness test, starting at challenging(+0) difficulty and
becoming one step harder for every two degrees of success on the Weapon or
Ballistic Skill test and one step easier for each level of unnatural toughness
the target has. If they pass they take 1d5 wounds and live. If they lose they
die, unless they have more than one hundred wounds, in which case their current
wounds are halved.
Silent Killer:The Eliminator may spend a fate point to eliminate one non-master
class sentry in hand to hand in ten seconds, silently. Note that they may live
or die, but are incapacitated or killed permanantly. This will not work on foes
with a clear line of sight to the Eliminator.
Coldhearted: The Eliminator may choose this and accept the following:
Pleas to the character's mercy do not work.
When affected by a psychic power ofdomination the user gains 2d10
insanity.
He automatically passes all WP checks to perform an action
merciless, suicidal, or needlessly cruel.
He loses 10 fellowship.
The character starts with 20 insanity and one battle fatiuge.
Eliminator Bolt Pistol:
(1d10+9X S,2,-- Pen 4 Range 50 meters Accurate, Tearing, Proven(3), Felling,
Toxic, Special)
Special:This weapon when fired by one not its original wielder will backfire.
The toxic ammo takes five requisition per clip and only works with the unique
pistol. It halves the target's toughess bonus
Starting Gear:
Bolter
Inhalation Grenade
Eliminator Pistol
Power Armour
Advances: Weapon Skill 200, 500, 1,000, 1,500
Ballistic Skill 200, 500, 1,000, 1,500
Strength 200, 500, 1,000, 1,500
Toughness 750, 1,500, 2,000, 5,000
Agility 200, 500, 1,000, 2,000
Intelligence 500, 1,000, 1,500, 2,000
Perception 500, 1,000, 1,500, 2,000
Willpower 750, 1,500, 2,000, 5,000
Fellowship 750, 1,500, 2,000, 5,000
Rank 1:
Silent Move 500
Tracking 500
Chem Use 500
Hunter of Aliens 1,500
Two Weapon Wielder(Melee) 1,500
Navigation(Surface) 750
Rank 2
Two Weapon Wielder(Ballistic) 1,500
Leap up 500
Signature Wargear(Stalker-Pattern Bolter) 3,000
Demolition 750
Acrobatics 750
Swift Attack 1,500
Concealment 500
Rank 3
Decieve 750
Silent Move +10 750
Interrogation 500
Mimic 750
Scourge of Heretics 1,500
Tracking +10 750
Duty Unto Death 750
Rank 4
Lightning Attack 2,500
Assassin Strike 750
Marksman 750
Deadeye Shot 750
Interrogation +10
Silent Move +20 1,000
Decieve +10 1,000
Slayer of Deamons 1,500
Flesh Render 1,500
Rank 5
Frenzy
Battle Rage
Blademaster
Concealment +10 750
Combat Master 750
Eye of Vengeance 1,000
Crushing Blow 1000
Counter Attack 750
Rank 6
Cleanse and Purify 750
Crippliing Strike 1,000
Disarm 500
Dual Strike 1,000
Dual Shot 750
Independent Targeting 1,000
Disturbing Voice 750
Concealment +20 1,500
Deceive +20 1,500
Interrogation +20 1,500
Chem Use +10 1,000
Psy Rating 2 1,500
Psychic Technique(must be telepathic or the Gate of Infinity or Vortex of Doom)
Rank 7
Gunslinger 1,000
Hard Target 1,000
Lightning Reflexes 750
Rapid Reload 750
Sharpshooter 750
Lore: Scholastic(Poisons) 500
Gamble 500
Speak Language(Unholy Tongue, Eldar, Tau, Proto-Gothic) 3,000
Psy Rating 2 1,500
Psy Rating 3 1,500
Psy Rating 4 1,500
Psychic Technique(Telepathic or the Gate of Infinity or Vortex of Doom) 1,000
Hip Shooting 750
Preternatural Speed 750
Mental Rage 750
Mighty Shot 750
Paranoia 750
Signature Wargear(Master(Iron Halo)) 8,000
Sinature Wargear(Hero(Relic Blade)) 10,000
Advice? Ideas? Post below.