These issues came up in a game we recently played:
1) Servants of Glaaki: Well, what to do if you have hit the monster limit? We had 4 players and you can theoretically see a situation where 4 servants get stuffed into the Outskirts, then the 5th one goes in, immediately awakening Glaaki. When the first two came out the same turn while at our monster limit, we stuck them on the board so that they could be found and killed to prevent all 5 being in play simultaneously and made an exception to having hit our monster limit. Should we have stuck them into the outskirts? If they had gone into the outskirts, they would still then be considered to have *come into play* so that we'd still have been forced to discard items, right? Perhaps, under a strict interpretation, they should have gone into the outskirts and we should simply have let the outskirts fill up to return them to Glaaki's sheet. Of course, that raises the terror level, which leads to an ally leaving town, which leads to a Servant of Glaaki coming into play right back into the outskirts if you haven't killed monsters on the streets!...but this is Arkham Horror so maybe that's just life when great evil is coming to town. How would you deal with this?
2) Sealed gate at the Silver Lodge, plus a Mythos card stating a ritual at the Silver Lodge unleashes 2 monsters into the streets by the Lodge. A loose interpretation would say that given the Headline text of the Mythos card, the monsters originated through a location that is sealed, therefore no monsters appear. A strict interpretation would say that only gate openings from encounters & the gate opening subphase of the Mythos phase, not the flavor text interpretation, can be stopped by a sealed gate. I lean towards the loose interpretation. (But then, what if the Scientist Investigator is at the Silver Lodge during the Mythos phase? Her special power stops gates and monsters from appearing at her location--does the ritual fail?)
3) If you are delayed, can I assume you do *not* get an encounter while delayed? This is in relation to the FAQ, which specifically mentions the need to delay folks sucked in through a gate in Arkham Encounter phase, so that they get "two encounters instead of one" in the Otherworld phase to loosely paraphrase. I interpret this as the investigator is tipped over (delayed) during the Otherworld phase immediately after the Arkham Encounter phase where they get sucked in so nothing happens in that Otherworld phase; next turn you stand them up in Movement phase, get an OW encounter (#1) as usual, then OW encounter #2 next turn after moving to the right half of the OW, etc. BUT... if you apply this in Arkham, like at Ma's Boarding house where you can get an encounter where you're stuck listening to somebody's rambling stories: you tip your character over in that Arkham Encounter phase, then next turn you stand him upright in Movement phase, so you are undelayed and can't leave Ma's Boarding House, then Arkham Encounter phase comes, and you have another encounter? (Funnily enough, if you don't search for allies by trading in trophies, you might draw the same encounter forcing you to listen to more stories and get delayed again! How thematic.)
What say the wizards of rule parsing here?