Recently, I've found myself having extreme misgivings about the Fettered level of psychic powers. While it poses a minor difficulty to balance, as it allows Psykers to completely eschew weapons in favor of constant face-blasting, my primary issue is that it doesn't evoke the feel or atmosphere that I desire in a 40k game. Psykers should feel dangerous , I think, to both their enemies and allies alike, and Fettered gives them a 'safe' mode on which they can blaze away without consequences.
So, I'm looking at incorporating some possibility of Psychic Phenomena into the Fettered strength. However, it needs to occur less frequently (in fact, I don't mind if it never actually occurs in a game, just so long as the players feel like it might ), and the Psychic Phenomena needs to be reduced in severity (to balance it against Unfettered). I had considered the following, and wanted to see if I could get some opinions on it from other GMs.
House Rule: Fettered
When using a psychic power at the Fettered level, the power incurs Psychic Phenomena on a roll of 97-100 (I wanted something comparable to jamming, but still less than the 10% chance that Unfettered gives). Furthermore, to represent the fact that the psyker has closed himself off from the Warp to some degree compared to his usual power level, any rolls made on the Psychic Phenomena table are modified by -10. Bound psykers, due to their higher level of control, modify this by an additional -10 (for a total of -20). This rule only applies to psychic powers used in combat, as without the stresses of impending death the psyker can perform mundane psychic tasks with relative (read, cinematic) safety.
What do you guys think? Does this help address the atmosphere issue, without unbalancing the game? Does it 'nerf' psychic powers too much? Are there any situations I haven't thought of, where it might apply differently? How would you change it to make it work better? Thanks in advance for any advice you can offer.