While Cerberus certainly looks certainly inviting (and will probably find a home in my house)... i cannot help but feel a bit down as it is definitely not the expansion i was expecting.
Anyone else want to see the flying units?
It's just that i wonder how they are going to add the flyers to Tactics and Warfare at the same time? Add a campaign expansion to Tactics with the flyer rules in them and then to a Warfare core rulebook second edition just for them? Have to buy a second book for Warfare in order to play the flyers?
I'd rather get the flyers first and have a complete Dust Warfare rulebook as they seem like the last "critical" piece of the rules that are missing from the Dust universe.
After that, add the new factions, the Vrill and the Russians. Either add those two at the same time in a Core set "2" or start with the Vrill. I'd rather see the really heavy armour of the Vrill before another faction that will look and play a lot like the Axis and Allies.
And as a side-note. I am kind of let-down by the units in the revised. While i am quite happy with them and look forward to many plays, i cannot help but feel like the Axis and the Allies are two very similar factions now. The Allies always had their own flamethrowers. It was their main "flavor", now the Axis has one. The gorillas / zombies were close range powerhouses that were unique to the Axis (and balanced by the BBQ squad on the other side), now the Allies have their own mobile power armours that are very strong in close range.
It seems that every unit that makes the flavor of a faction seems to be copied to the other a few weeks later in a different product. I wish the factions could be a little bit more disctinct. Right now, i feel like they are more variations on the same theme.
These are my small nitpicks on this otherwise great game...