Story 5 Freezer [Spoiler]

By Raffo83, in Mansions of Madness

The first 'event card' warns the investigators about the hazard in the freezer, but the investigators can reach the freezer many turn before the first event card is drawn! They have no reason for not exploring the freezer!

And if the objective is not the one with Ithaqua in the freezer, but the one in which the investigators must escape with the 'cerimonial skull', why the investigators have to open the freezer if the 'event card' tells them the opposite? (The cerimonial skull may be in the freezer)

Help me!

Thanks.

When it comes down to it, that's the risk the Investigators take. When my group played this scenario, I let them know off the bat that a certain room would end the game in my favor (it was our 2nd time playing), and advised heavily that they pay attention to clue and heed their warnings. They ignored me and as they were nearing the room, one of them saw me look him dead in the eyes and shake my head slowly (I didn't want to end either. It took forever to set up).

Later on, that same player ended up being bent to my will with a Mythos card. He entered during the Climax as he was the only one close enough to win or lose the game for the Investigators. Just try to play as many Mythos cards as you can in that scenario, or don't pick clue 1B.

The players may or may not pay attention to clue or event, but if the event isn't drawn yet, they have no reason to not open the freezer.

And if the objective is the 1a? They draw the event card that tells them "do not open the freezer!" and in the freezer there is the cerimonial skull, that they need in order to win!

For me, this is a bug, like the story 3, objective 1a.

Story 3 has 1/3 of unplayable objectives and story 5 has 2/3.
:(

To me, this is the final, most difficult scenario. After all, it uses the biggest mansion! If the investigators are too eager with the Ithaqua variant before they draw the first event, then them's the breaks, unfortunately. It DOES feel like a cheap win, but sometimes (especially in mythos stories), the bad guys win. The investigators make a fatal mistake without even knowing that they were making one.

The other variant, where Ithaqua ISN'T in the freezer, but you still need to go in for the Ceremonial Skull, is actually a tricky curveball that your keeper is throwing. You're now playing a mind game with your keeper, where you keep guessing and second-guessing the keeper. The old man that warns the group may be a superstitious nut that believes that the Ceremonial skull will doom everyone, and should remain locked in the Freezer. That's perfectly logical. This is, after all, a storytelling board game. I actually prefer my games to not spell out directly what to do to the players. I like having that option of players tempting fate.

I don't see the 5th scenario as "having a bug." I see it as just "The Green-Eyed Boy is just plain brutal."

Try playing The Green-Eyed boy with only a few investigators. It may take them more time to reach the Freezer...just enough time to prevent their untimely demise.