hi to all. as the title say, i made some change in weapon stat for my upcoming campain. basicaly i tried to buff the ranged weapon, other than the bolter class.
instead of nerfing the bolter, i updated the others
here we are:
plasma cannon: 150m S/-/- 4d10+11 pen 10 clip 16 reload 5 full special blast 1 volatile overheat
plasma rifle: 100m S/2/- 3d10+9 pen 8 clip40 reload 4full special: volatile overheat
plasma pistol: 30m S/2/- 3d10 +7 pen 6 clip 12 reload 3 full special Volatile
i added more dice of damage that sinergize well with the volatile quality. i also added overheat to all but the pistol, creating a high risk, high damage weapon.
they can still fire in max mode, with the usual benefit.
for the melta class, i added a new quality (unnamed atm) wich is:
+1 critical damage for pistol
+2 critical damage for meltagun
+3 critical damage for multi melta.
this is for increased killing power, and (against veicle) an increased chance of dealing impressive critical with the righeous fury against veicle meccanincs in rites of battle ( i don't know if it's against forum rule to post an entire pharagraf of rule, so i hope you understood)
as a color note i added devastating 1 to all the flamer.
and at last, for the melee weapon, i changed the tunder hammer to mounted, with the option to use it two handed in power armour
and added razor sharp to the chain fist, to match it's renown of tank opener.
i didn't got much time to playtest it, so your review will be much apreciated! thanks to all!