Omens of War in the pages of career mistakes. Omens of War bledy na kartach karier.

By Humi2, in Warhammer Fantasy Roleplay

I searched the forums and found that information, someone has already been reported. It concerns the career of error on the Preceptor. This alone that the card has three slots for skills which indicates an advanced career. The second error I found on the career KNIGHT. Career is described as an advanced despite the fact that it has only two slots for skills. Please confirm whether I'm right?

Przeszukalem forum i znalazlem informacje która , juz ktos wczesniej zglosil. Dotyczy ona bledu na karcie kariery PRECEPTOR . Samo to ze karta ma trzy sloty na umiejetnosci co wskazuje na zaawansowana kariere. Drugi blad znalazlem na karcie kariery KNIGHT . Kariera jest opisana jako advanced pomimo tego ze posiada tylko dwa sloty na umiejetnosci. Prosze o potwierdzenie czy mam racje ?

humi said:

I searched the forums and found that information, someone has already been reported. It concerns the career of error on the Preceptor. This alone that the card has three slots for skills which indicates an advanced career. The second error I found on the career KNIGHT. Career is described as an advanced despite the fact that it has only two slots for skills. Please confirm whether I'm right?

Przeszukalem forum i znalazlem informacje która , juz ktos wczesniej zglosil. Dotyczy ona bledu na karcie kariery PRECEPTOR . Samo to ze karta ma trzy sloty na umiejetnosci co wskazuje na zaawansowana kariere. Drugi blad znalazlem na karcie kariery KNIGHT . Kariera jest opisana jako advanced pomimo tego ze posiada tylko dwa sloty na umiejetnosci. Prosze o potwierdzenie czy mam racje ?

As far as Preceptor is concerned, you're correct, this career should be listed as Advanced. In the case of the Knight, there is no mistake, it is, just like the Preceptor, an Advanced career.

IMO, the number of talent slots doesn't indicate that the career should or not be an Advanced one, you ought to check the traits of careers first.

Jezeli chodzi o Preceptora, to masz racje, powinien byc zaawansowana profesja. W przypadku Rycerza nie ma bledu. To, ze jakas profesja nie ma 3 slotów na talenty, nie znaczy, ze nie moze byc zaawansowana. Jezeli to cie nie przekonuje, spójrz na cechy profesji. Cecha Intermediate wskazuje na to, ze nie ma tutaj bledu.

Good gaming!

Yes, you'll need to put a piece of post-it note over that stuff :)

..and you can solve the whole "talent slot" debate by just getting rid of slotting altogether and just leave them constant. My group's never been happier without the "slotting" mechanic.

jh

@Emirikol:

Sorry for this slightly off-topic remark, but since you seem to be determined to point out the uselessnes of party sheets and talent socketing, whererver I read a comment from you, I would like to inform you, that there are groups like mine who don't feel boardgamey at all with party sheet and talent socketing. Mainly the party sheet is a piece of roleplaying delight for my group, and I still find it fasciniating that they created a mechanism to deal with group dynamics. In our regard the party sheet enhances the roleplaying experience, and talent socketing isn't half as bad happy.gif.

This is said not only with due respect, but with a lot more, since generally I like your comments and admire what you are putting into the game and the gaming community!

No problem :) We can all play in different ways.

jh

+1 on this. I started to write something like this yesterday, but it came out as bashing on Jay and I decided not to post it. I was starting to feel alone in my love for talent socketing and party sheets! :)

korknadel said:

@Emirikol:

Sorry for this slightly off-topic remark, but since you seem to be determined to point out the uselessnes of party sheets and talent socketing, whererver I read a comment from you, I would like to inform you, that there are groups like mine who don't feel boardgamey at all with party sheet and talent socketing. Mainly the party sheet is a piece of roleplaying delight for my group, and I still find it fasciniating that they created a mechanism to deal with group dynamics. In our regard the party sheet enhances the roleplaying experience, and talent socketing isn't half as bad happy.gif.

This is said not only with due respect, but with a lot more, since generally I like your comments and admire what you are putting into the game and the gaming community!

This might not be a bad time to discuss what we like about party sheets and talent sockets and/or what you would do to improve on the mechanism (if any).

You guys know how I stand ;), but I'd like to say that the Party sheets are way under their potential with just socketing and tension. I think with the concepts in Lure of Power it might be fun/interesting to add something like party corruption, party reknown/infamy and maybe interparty rivalries. Perhaps as corruption advances, the witch hunters give the party more trouble, or as reknown advances, the bad guys are more likely to seek them out. With infamy, it's likely that watchmen and local governments might be more apt to try to run them out of town or harass them.

It would be nice to have some stable concepts with witch hunters, watchmen, and criminal org's that don't simply involve an attempt to murder the PCs or come after the party outright.

jh

Interesting...

The question is how do you turn that into a smooth mechanic that will, aha, slot in with the rest of those that work with the party.

In my head it's using a talant card that slots into the party sheet that adds a particular bane/boon. Or even a talant that certain players can play that gives them a major benefit causes stress to another player.

Or maybe I'm just trying to irritate jay by suggesting he use party sheets. *Prances off*

I am trying out rules that involve party fatigue. I am looking at using the tension meter for this. If they reach the point that states each player suffers a fatigue the fatigue is instead applied to the party sheet. Each member of the party then must have fatigue and or stress equal to the party fatigue level. They can never drop below this number. Only extended rest periods or gameplay that lowers party tension can remove this effect. Its still in its infancy, the idea that is, and has yet to be playtested but I feel it could work. It makes the whole party tension thing have more meaning due to the fact that fatigue and stress are quite easy to recover. If there is a baseline that raises with tension and creates a bottom line this makes fatigue and stress play a much more important roll.

I also like to use the party tension to speed up gameplay. There is nothing that I hate more than combat that gets bogged down. It should be quick and deadly, Each party member has only a minute or two on there turn to make a decision or I raise the party tension, this is to create a more frantic feel to combat. It is also geared to help speed up combats. My players are expected to plan their "moves" out on other players turns so that they can go go go when it comes to it. I also like to use this mechanic in other stressful or time sensitive situations, like running from a burning building, or convincing the temple guard why you are trespassing in the garden of Morr.

All in all I like the party sheet, but tend to agree with Jay that they could have been fleshed out more.

As for talents I like the limitation that the rules put on them as some are very strong. However i have yet to try it Jay's way so I may have to do that one day soon. (wow that was a rhyme time sentence).

The party sheet could be used to help build background for the party a lot better, I think slotting diseases in for talents was the first small step towards developing that.

I think the stress mechanic you are talking about is really, really strong. How much stress are we talking about here, because, really, that's a lot. Maybe upgrade the amount of stress suffered when they reach their break point.

Also, for building party tension, why not slot an insanity into one of the talents. Something topical which indicates the clear tension between two characters. Until both players pay stress equal to the value of it, ALL party members suffer the insanity. Hell, I like that mechanic. Now I just need players to start bickering more.

Armoks :

" As far as Preceptor is concerned, you're correct, this career should be listed as Advanced. In the case of the Knight, there is no mistake, it is, just like the Preceptor, an Advanced career.

IMO, the number of talent slots doesn't indicate that the career should or not be an Advanced one, you ought to check the traits of careers first."

If we trace descriptions on the other side of the card career. Formed a natural gradation, knight ---> knight of inner circle -> perticipator. Hence my guess that is the basic profession of knight and the other two is its advanced development.

Jezeli przesledzimy opisy na drugiej stronie karty kariery. Powstaje naturalne stopniowanie, knight ---> knight of inner circle --> perticipator . Stad moje przypuszczenie ze knight to podstawowa profesja a pozostale dwie to jego zaawansowane rozwiniecia.

humi said:

If we trace descriptions on the other side of the card career. Formed a natural gradation, knight ---> knight of inner circle -> perticipator. Hence my guess that is the basic profession of knight and the other two is its advanced development.

Jezeli przesledzimy opisy na drugiej stronie karty kariery. Powstaje naturalne stopniowanie, knight ---> knight of inner circle --> perticipator . Stad moje przypuszczenie ze knight to podstawowa profesja a pozostale dwie to jego zaawansowane rozwiniecia.

It's a long way to became a Knight in the Old World, thus, IMO, there is no mistake.

Nie jest mozliwym, zeby Rycerz byl profesja podstawowa. Stopniowanie nie ma tutaj nic do rzeczy gui%C3%B1o.gif Wystarczy spojrzec na cechy tej profesji, tak jak mówilem, i sprawdzic czy inne klasy ze wspomniana przeze mnie cecha sa zaawansowane czy nie, a sa. Nawet w 2 edycji Rycerz nalezal do zaawansowanej grupy profesji.

Well, yes. Mistakenly took it as a primary profession. In this system, the knights are recruited from among pistolier.

No tak. Mylnie przyjalem ja jako podstawowa profesje. W tym systemie rycerstwo rekrutuje sie z posród pistolier.

Don't forget Bretonnian knights - there is no pistoliers in Bretonnia.

In WHFRP 2ed, there war a basic career Squire who was able to become a knight. Maybe FF will release a Squire career soon, say, in a book about Bretonnia?

Aranei said:

Don't forget Bretonnian knights - there is no pistoliers in Bretonnia.

In WHFRP 2ed, there war a basic career Squire who was able to become a knight. Maybe FF will release a Squire career soon, say, in a book about Bretonnia?

Commoner/servant/etc. works well as squires as well, a more fighting squire could start out as a soldier. Many careers would fit and could be tailored to fit the in with the characters back story and why he/she is a squire as well. :)