First playing and I have 2 questions on executive order .
1. The card allows a player to give up his action phase to another player. We played it as it was still the giving players turn and after the other player completed his actions we returned to the original player to complete the remaining Cylon crisis steps.
Is this correct :?:
2. The card has the option to move and take an action or take two actions. This suggests it performs like giving up a turn. However we read it as give another player an out of sequence two actions the first of which can be replaced by a move "action".
This fitted in with 1. above ... any views :!:
Absolutely great game. My 11 year old made up the third player definitely needs as many players as can be found. It recreates fantastic tension, more than I expected.
You can NOT afford to be complacement at one point we had 8 vipers heading a few areas away from the civvies and 2 piloted vipers + 2 unmanned and only 2 spaces away from autojump. It was the presidents turn no one had moved to thr FTL control, the feeling was one of we have it under control . The Presidents then picked Ambush and Boarding Party not much of a choice. What followed was a damaged Galactica and viper + pilot in sickbay. Luckily the next two crisis cards had jump icons, however it was touch and go and we ended up with 4 heavy raiders 12 vipers 2 destroyed civillian ships ....... the relief when we jumped was amaizing just looking at a board with no ships , it was so weird it really captured the feeling of the first series and escaping by the skin of your teeth.
Two player variant on BGG - Basically Two phases
Co op phase - play two characters each and no loyalty cards - until jumbed >= 4 distance.
Conflict Phase - deal out 2 x not cylon, 1 cylon and 1 symaphiser card. The cylon player reveals and then controls the symaphiser the other player plays the humans.
Might just work.