So At a Distance is a fun card that was mentioned in the GD, and I've had the deck in my head and partially on paper for months now (re: Cammy-4) but I've never been able to quite get the deck to work. Well, the gears finally clicked right and unfortunately, resulted in my making 45) decks, all with pretty much the same basic concept. Yes, I'm going to list all 4(5) decks now, and it will be a big post. If you don't want to read them stop now. What I'm looking for are comments on whatever catches your fancy, and if anything input on which deck I should put into motion first.
Characters:
1x ::Cammy:: 6/6 +0M (Air/Chaos/Void)
Attacks (4/8 Split):
4x Feline Spike 7/1 +1L Stun:2 Multiple:2 Reversal (Air)
Assets (8/2 Split):
4x Olcadan's Mentoring 0/6 +0L (Infinity)
4x Lynette's Shop 3/6 +1M (Infinity)
Actions (4/10 Split):
4x Tag Along 5/4 (Air)
Split (14):
4x Clean Freak 2/3/3 +2L (Air/Chaos)
4x Omnidirectional Cluster Bomb 5/3/4 +1M (Air)
4x The Anti-K' 1/5/4 +3M (Chaos)
2x Family Heirloom 3/4/5 +2M (Air)
Foundations (34/8 Split):
4x Soul of Ling-Sheng Su 2/6 +2H (Air/Chaos)
4x Lord of the Makai 2/6 +1M (Air/Chaos)
4x Billiard Player 3/5 (Air/Chaos)
4x Kabuki Artist 2/4 (Air/Chaos)
4x Blinding Rage 1/6 +1M (Air)
4x Infected 0/6 +2H (Air)
4x Forethough 1/5 +1M (Chaos)
3x Stained Honor 1/5 +3M (Air/Chaos)
3x Makai High Noble 1/6 +1H (Air)
64 Cards
Sideboard:
4x Ira Spinta 5/2 +1M (Air)
4x Chester's Backing 4/6 +1M (Air)
The deck I've been wanting to build ever since I've seen Cammy-4 and her Uzi, I finally managed to get done. This deck has been in various levels of completeness (and symbols) since then and when I finally got everything working right in my head, I built her. Basic idea of the deck? Slow them down to a crawl until you Feline Spike them in the head. Sideboard is intended for when the deck is facing slower, more control oriented decks.
Pros:
- Cammy's F is At a Distance but better. I can end their turn with a well timed Anti-K + Forethought if they try to play a foundation with too high a difficulty. The deck is obviously built off of this fact as my checks are ridiculous and my foundation difficulties are relatively low.
- Billiard Player + Kabuki Artist. I get a momentum and because I can mess with my momentum, I can get what I want from Kabuki Artist too.
- Pre-playtesting? the deck can go off turn 2 but is more reasonable off of turn 3. The deck likes this though because if it went first, my opponents turn 2 is going to be very slow. I think chaining shouldn't be too much of an issue.
- it's Cammy and looks fun to play
Cons:
- Fragile. At 18 vitality and no real DR symbol, she's just looking to be eaten. Possible answers? Healer maybe, can't think of too much.
- I couldn't find room for Inhuman Perception main deck or side deck. If her F get's negated, it's a pain in the butt. If you can see something to take out (possibly Infected? Makai High Noble?) mention it. No Chinese Boxing either...
- J. Talbain... he nom noms all over Cammy. As long as he's in the meta this deck has a basically instant loss to him >_<
Next Deck!
Characters:
1x *Andrew Olexa* 6/6 +0M (Air/Chaos/Evil)
Attacks (5/3 Split):
4x Ira Spinta 5/2 +1M (Air)
1x Feline Spike 7/1 +1L Stun:2 Multiple:2 Reversal (Air)
Assets (4):
4x Olcadan's Mentoring 0/6 +0L
Actions (11/4 Split):
4x Tag Along 5/4 (Air)
4x At a Distance 2/3 +1H (Air/Chaos)
3x Rejection 3/5 +1L (Evil)
Split (7):
4x The Anti-K' 1/5/4 +3M (Chaos/Evil)
3x Clean Freak 2/3/3 +2L (Air/Chaos)
Foundations (37/7 Split):
4x Chester's Backing 4/6 +1M (Air/Evil)
4x Soul of Ling-Sheng Su 2/6 +2H (Air/Chaos)
4x Lord of the Makai 2/6 +1M (Air/Chaos)
4x Billiard Player 3/5 (Air/Chaos/Evil)
4x Kabuki Artist 2/4 (Air/Chaos)
4x Blinding Rage 1/6 +1M (Air)
4x Forethough 1/5 +1M (Chaos)
3x Infected 0/6 +2H (Air)
3x Red Lotus of the Sun 2/5 +3L (Chaos/Evil)
3x Tenacious 2/5 +1M (Chaos)
64 Cards
Sideboard:
???
Enter Andrew Olexa! He helps the deck in that... well... He fail's incoming attacks trying to get around At A Distance, locks you down with I Spin, and either kills you with that or waits for the Spike. Yes, there is only 1 Spike in the deck. It's a test and I want to see if it works.
Pros:
- Chain's just as easily, and runs more control with Red Lotus and Chester's.
- Billiard + Kabuki
- I-Spin lock maindeck.
Cons:
- Rely's on At a Distance without a real way to protect it. Inhuman Perception will find a way into this deck MD, but once again, having trouble with what to take out. Still no Chinese Boxing. Also, lock rely's on foundations.
- Fragile. at least he has rejection...
- Talbain match-up = bad still.
- Slower then Cammy, but possibly more stable?
NEXT!
Characters:
1x ***Seong-Mina*** 6/6 +0M (Chaos/Order/Water)
Attacks (7/3 Split):
4x Ira Spinta 5/2 +1M (Order)
3x High Plasma Beam 4/3 +1H (Order/Water)
Assets (7):
4x Olcadan's Mentoring 0/6 +0L (Infinity)
3x Lynette's Shop 3/6 +1M (Infinity)
Actions (11):
4x At a Distance 2/3 +1H (Chaos/Water)
4x Tag Along 5/4 (Order/Water)
3x Kung-Fu Training 2/5 +1M (Water)
Split (3):
3x Clean Freak 2/3/3 +2L (Chaos/Water)
Foundations (36/3 split):
4x Lord of the Makai 2/6 +1M (Chaos/Order)
4x Tenacious 2/5 +1M (Chaos/Order/Water)
4x Kabuki Artist 2/4 (Chaos/Order)
4x Forethought 1/5 +1M (Chaos/Order)
3x Program Malfunction 3/5 +1M (Order/Water)
3x Chinese Boxing 3/4 +2M (Order/Water)
3x The Bigger They Are... 2/4 +3M (Chaos/Order/Water)
3x Billiard Player 3/5 (Chaos)
3x Red Lotus of the Sun 2/5 +3L (Chaos)
3x Makai High Noble 1/6 +1H (Order)
2x Chester's Backing 4/6 +1M (Water)
64 Cards
Sideboard:
4x Rejection 3/5 +1L Breaker: 2 (Water)
3x The Gorgeous Team 3/4 +3H (Water)
1x Chester's Backing 4/6 +1M (Water)
Wowza. Deck goes in total opposite yet parallel direction... Seong-Mina is big, with a small handsize. But hey, whatever. Win Condition is I-Spin lock into Fweem eventually.
Pros:
- Gain of Order/Water. A lot more control options added.
- 34 Vitality. It's good to be fatter then Spike's damage.
- Lots of board commital. Anything that get's on the board will probably not be staying for long or will be commited.
- Recursion will not be an issue. The deck's combo pieces all match symbols so getting them wouldn't be an issue, and it's on my freakin' character.
- Fweem rolls a 3, which I will be much happier to check vs. a 1
- sideboard gives me a better match-up against aggro.
Cons:
- Tag Along hurts.
- 5 card HS hurts
- loss of Air slows the deck down. Also lose Family Heirloom.
- J. Talbain is... still a problem. The deck has a better answer to him now, being fat can survive long enough to get it's answer's out. The question is will it be enough?
FINAL DECK! or is it...
Characters:
1x Chun-Li-9 6/6 +0M (Air/Void/Water)
Attacks (8):
4x Ira Spinta 5/2 +1M (Air)
4x Hoyoku-Sen 5/3 Chun-Li Multiple: 2 Reversal (Air/Void/Water)
Asset (4):
4x Olcadan's Mentoring 0/6 +0L (Infinity)
Actions (10):
4x At A Distance 2/3 +1H (Air/Water)
3x Rejection 3/5 +1L Breaker: 2 (Water)
3x Tag Along 5/4 (Air/Water)
Split (6):
2x Family Heirloom 3/4/5 +2M (Air)
4x Clean Freak 2/3/3 +2L (Air/Water)
Foundations (34):
4x Chester's Backing 4/6 +1M (Air/Water)
4x Lord of the Makai 2/6 +1M (Air)
4x Chinese Boxing 3/4 +2M (Air/Water)
4x Inhuman Perception 2/5 +1H (Air)
4x Nine Lives 2/6 +1L (Air)
4x Makai High Noble 1/6 +1H (Air)
4x Shooting Capoiera 2/4 +2M (Air/Water)
4x Kabuki Artist 2/4 (Air)
64 Cards
Sideboard:
4x The Gorgeous Team 3/4 +3H (Water)
4x Tenacious 2/5 +1M (Water)
What a twist! or not. I-Spin lock on your turn, or a fat 15 damage if I'm bored. Into eventually killing you.
Pro's:
- Inhuman Perception!
- It's Chun-Li. Your turn is mine to do with as I please.
- Shooting Cap + Chinese Boxing is finally in one of these decks.
- yay Rejection!
- 3-check win condition that clears itself from my cardpool.
Cons:
- Lack of a solid way to loop both At a Distance AND I-Spin
- Fragile, without the CC-Hax of the previous decks
- J. Talbain still sucks, but the character has a better shot finally.
Oh noes! what is this terrible evil looming on the horizon!
Characters:
1x ***J. Talbain*** 6/6 +0M (All/Good/Water)
Attacks (3):
3x Feline Spike 7/1 +1L Stun:2 Multiple:2 Reversal (Good/Water)
Assets(20):
4x Olcadan's Mentoring 0/6 +0L (Infinity)
4x Mysterious Stance 3/4 +1M (Good)
4x Seal of Cessation 3/3 +2L (Infinity)
3x Lynette's Shop 3/6 +1M (Infinity)
2x A Cat's Reflexes 2/5 +1L (Good)
2x White Gi 2/4 +2M (All/Good)
1x Assassination Arts 3/5 +3H (Good)
Actions (11):
4x Tag Along 5/4 (Good/Water)
4x At A Distance 2/3 +1H (Water)
3x Rejection 3/5 +1L Breaker: 2 (Water)
Split:
Foundations (36):
4x Lord of the Makai 2/6 +1M (All)
4x Tenacious 2/5 +1M (Water)
4x Chester's Backing 4/6 +1M (All/Water)
4x Blood Runs True 2/5 +1H (All)
4x Illegal Maneuvers 2/4 +3L (All)
4x Red Lotus of the Sun 2/5 +3L (Good)
4x Chinese Boxing 3/4 +2M (Water)
3x Battle Prowess 1/4 (Water)
3x Amy's Assistance 2/4 +1M (Good)
2x Bitter Rivals 3/4 +2M (All)
64 Cards
Pros:
- It's J. Talbain
Cons:
- Running this deck may cause: Loss of friends, skin, life, money, or life of any kind.
- Some shmuck is going to probably skin me alive for even giving you the idea of running At A Distance in him.
- no one likes the werewolf