3 Expertise Dice maximum?

By The Asgardian, in WFRP Rules Questions

Hey gang,

Where is it stated in the rules that an action roll can only benefit from a max of 3 expertise dice?

I ask that because I read reference to this amongst some post :)

-ashe-

I guess it's not that you can only use 3, but that you can only train a skill 3 times.

This is deducted from the character-sheet, I guess, the same as the FAQ states that you can only increase your stats to 6 for the primaries since the character sheet has only 6 squares for open career advances.

But I will search for something specific...

The character sheet only has 3 checkboxes for skill training. Thus, skills can only be trained up to 3 times maximum. As socratim said, the FAQ even points out that the character sheet causes specific restrictions, such as available advance slots, etc.

Ok, skill training I will agree has a good indication of 3 expertise dice maximum, but not for your total action roll.

Even if you are trained for up to 3 expertise dice in a skill, couldn't an extraordinary item or condition grant you more expertise dice in an action roll?

-ashe-

There are (if I remember correctly) at least one talent that adds one expertise die to the roll (I believe it's a card that requires you to spend a lot of money to get the benifit), if you have 3 trainings in the skill and use that talent it would put you on 4 expertise dice in your pool.

The same would be true if you have a really, really extraordinary magical item wich granted expertise dice to the roll, in my game such an item would be considered a legendary artifact of great power (and in my game it would probably be corrupted by chaos as well).

So yes, I'd say you can have more than three expertise dice on a single roll, but it should be on really rare occations.

Yes, there is no restriction on a dice pool only allowing a maximum of 3 expertise dice. There are no pool maximum restrictions for any dice. You roll however many you can place into the pool. If you have multiple source of expertise dice, such as 3 trainings in a skill and a Talent card that gave a 4th expertise die, you would add all 4 (or however many) expertise dice into the pool and roll them all.

Of note: There are a number of Talent cards and career abilities that add an expertise die to a check. Generally, these are ones that have very specific parameters and/or are limited to once per session.

One of the reputation talents allows you to exhaust for an expertise dice to an intelligence check, which is like, lunacy. (But it's helping some of my players out since, hey look, no healers.)

Back on topic, all above posters seem correct. You can train a skill up to three times, but that doesn't stop you loading on the extra expertise dice like a mad un'.

There is no limit to number of expertise die that may be added to the roll.

You get maximum of three from skills, but you may still have other possibilities of aquiring them, for example, from talents.

Don't expect to gain more than four, but I think it is possible.

I think there is a three dice restriction.

In the Black Fire Pass suplement there is the chance for inventions to add yellow expertise dice to a skill roll. But also the addition that through the invention the roll can never have more than 3 expertise dice in total.

All that says is that there is a restriction on expertise dice from inventions. There is nothing in the rules, however, that limits the number of expertise dice for anything else.

dvang said:

All that says is that there is a restriction on expertise dice from inventions. There is nothing in the rules, however, that limits the number of expertise dice for anything else.

True, but you could infer from that rule that 3 expertise dice is the intended maximum for any roll - I guess it will be GM preference until the Hero's Call expansion is released. I'm assuming this will cover high level rules calls like this.

Come on, they wouldn't made four expertice dies if it was not possible to roll that many. It's just that simple.

commuterzombie said:

dvang said:

All that says is that there is a restriction on expertise dice from inventions. There is nothing in the rules, however, that limits the number of expertise dice for anything else.

True, but you could infer from that rule that 3 expertise dice is the intended maximum for any roll - I guess it will be GM preference until the Hero's Call expansion is released. I'm assuming this will cover high level rules calls like this.

Wouldn't they have said in the core rules there was a maximum of 3 expertise dice in any dice pool rather then wait for a future product that you might not buy? as with just the core box you can have 4 expertise dice in a roll (3 expertise dice in a skill and one of the careers that give 1 expertise die in the same skill).

i completely disagree with the 3 dice max on sheets for 2 reasons. If a Mage or Priest goes to Advanced career 3 or 4 just like in Old WFRP then you should be able to up it at each level. There by getting 3-5 dice by career 4 Mage/Priest class. Just because the Char sheet only had 3 because the sheet came out for basic does not mean you cannot go above it no?

To clarify the rules from Black Fire Pass.... It is not allowed through Inventions to increase the expertise dice above 3.

So up to that point I found no extra rules saying that 3 yellows are the max.

Zarathura said:

Just because the Char sheet only had 3 because the sheet came out for basic does not mean you cannot go above it no?

I believe that FFG have said (somewhere) that the check boxes on the character sheet are ment as restrictions, I'm not at home so I can't look for a reference as to where this is written. That would mean that you cannot go above 3 training advances per skill. That might change when heroes call is released though.