Meltagun: 20m s/-/- 2d10+10e 12pen 5clip 2full
Special: Melta; At short range, this weapon has 24pen.
Plasma Gun: 90m s/2/- 1d10+8e 10pen 20clip 5full
Special: Maximal; Maximal mode gives this gun 100m, adds 1d10 to its damage, and awards 12 penetration. The weapon must recharge for one round after being fired on maximal mode, and uses 3 times the amount of ammo per maximal shot.
Special: Overheat; On a roll of 91 or higher, this weapon overheats, the wielder suffers a single hit to his arm, and must pass an agility test of drop the weapon. The weapon must then spend the round cooling and cannot be used.
So, which should I roll with? All factors included, even attachments.