Hi all,
Recently had a bit of a debate with my players and I'd like your opinion on something.
The issue was with the stern chase rules in the main RT book. Though these rules seem good for one ship chasing another through rough terrain (i.e. nebula or asteroid belt) they make absolutely no sense in the void (extremely long distances in a straight line). The degrees of success seem to be based primarily around the type of ship you're chasing with only a relatively small modifier for the speeds of the ships. Shouldn't it be the other way around?
For instance: The PCs have an orion class star clipper - speed 10, transport hull. They're chasing a havoc-class merchant raider - speed 9, raider hull. They need 7 degrees of success for chasing a raider, but -2 for being faster, for a grand total of 5 degrees of success. If they're in rough terrain, as mentioned above, I can totally see this making sense. But say they're in void space, heading towards the edge of the system, trying to catch the ship before it jumps to the warp... shouldn't they automatically catch it?
In a different scenario, let's try something different: The PCs are in a jericho class pilgrim vessel - speed 3, transport. They're trying to catch a Hazeroth class privateer - speed 10, raider. They need 7 DoS for raider, +2 DoS as its faster than them. Wait, what? Its not just faster than them, its over three times as fast! Only +2 DoS? Shouldn't the hazeroth automatically be able to outrun them?
The thing is, people say "Well, you need 9 degrees of success - that's pretty hard and not too likely". As we all know, players can make pretty **** powerful characters if they put their minds to it. 9 DoS is not that tough with a couple good rolls and a good navigator or voidmaster. I understand the system, but scenarios like this tend to resemble chasing a formula one racer, on an open track, with a horse, and CATCHING it.
So, my questions are:
Has anyone had similar experiences with the stern chase rules? How have you dealt with them or explained them?
Are there any alternate rules for starship chases that make a bit more sense?
Any information would be greatly appreciated!
-Thulis