Hi all.
Our current gm has really tight work pressures so I'm brewing up an ongoing open city sort of thing with lots of noir thems and tropes. It's the sort of thing where we wil be able to run a game with whoever can make it because there won't be a 'party' structure so to speak.
To keep things a little paranoid the characters are all somehow bound to the =I= and are minor agents of the Discaterium Invisiblis (ID), a low 'pool' type organisation at the bottom of the Inquisition. Inquisitors allocate resources, and the ID conducts routine investgation, research, pattern matching, and cult tracking type stuff. I got some really great source material from a guy calling himself 'Reason' over on RPGnet which I have packaged up into a nice little pdf for the group.
(someone else renamed the thread!)
To the point though. To help create the noir atmosphere, and get everyone roleplaying well I've decided to use Archetypes in lieu of background packages. Not that I'll stop anyone from having a background package, but everyone will have an archetype. I see this as having a number of effects both in game and out of game.
- Each Archetype will come with bonuses. I was thinking +5 to prime stat, and one talent (or skill) applicable to that Archetype.
- Players will bew required to be their archetype, one of the classic types from noir (all genres).
- An bonus xp mechanic will be in place where characters are rewarded for acting within their archetype. Samll group or gm awards rewards.
Has anyone tried anything like this before, or have any good ideas? Do the aqrchetype bonuses go far enough? I've posted here because I want to ear from players and not just gms.
Cheers.