LOTH AND A DOUBLE 5CM LUTHER

By player359820, in Dust Tactics General Discussion

I was bemoaning my lack of a Loth, and how the last one on Ebay went for $92 (!!). I have plenty of Luther's and extra armaments, so I say down, swapped some bits around, and have a Loth. It took five minutes. I must have missed this in previous posts. The only difference is that both arms are "in" a opposed to one extended. Otherwise, Loth.

I then put the extra 5.cm on a Luther, creating a smaller version of the Ludwig. I was curious if anyone else has done this? I know it seems redundant, what with Ludwigs out there, but dual 5cm guns would be hell on Infantry.

I figure a single 5cm does 10/1, 6/1, 5/1, and 4/1 against Infantry and 3/1, 3/1, 2/1, 2/1 against Armor. If you add the extra gun, would this increase its stats to 13/1, 9/1, 7/1, and 5/1? Less or more? As for the anti-tank nature: 5/1, 5/1, 3/1, 3/1. I would eliminate the Self repair.

Any thoughts?

I've been using twin 50mm since almost day 1 and after a few tweaks have settled for this profile:

FlakLutz.jpg

I tried bidding on a Loth but I'm just not going to pay those prices. So like you I converted one from the extra army. Easy work. and with the card pack I have a card to go along with the model.

I've been looking into doing this to create a Loth as well, but I don't exactly have a ton of extra Luthers so I'm wondering how much modification you did. I'd ideally like to have the option to switch them back to their 'original' setup without looking too wonky.

With the Mickey around I'm not sure if 'Self Repair' comes from the arm on the Luther or what.

The bracket came apart real easy ... and with the Loth card in the update pack I'm good to go.

asbestos said:

I've been looking into doing this to create a Loth as well, but I don't exactly have a ton of extra Luthers so I'm wondering how much modification you did. I'd ideally like to have the option to switch them back to their 'original' setup without looking too wonky.

With the Mickey around I'm not sure if 'Self Repair' comes from the arm on the Luther or what.

Just take the gun arm and the combat arm, carefully pop the shoulder pieces off then the gun and the combat arom, and reverse the setup around so that the combat arm is on the right arm. It really is VERY easy. I st down to have to cut and sand, and it turned out to be a 3 minute job. Very simple.

Grand Inquisitor Fulminarex said:

asbestos said:

I've been looking into doing this to create a Loth as well, but I don't exactly have a ton of extra Luthers so I'm wondering how much modification you did. I'd ideally like to have the option to switch them back to their 'original' setup without looking too wonky.

With the Mickey around I'm not sure if 'Self Repair' comes from the arm on the Luther or what.

Just take the gun arm and the combat arm, carefully pop the shoulder pieces off then the gun and the combat arom, and reverse the setup around so that the combat arm is on the right arm. It really is VERY easy. I st down to have to cut and sand, and it turned out to be a 3 minute job. Very simple.

+1

Had the power knocked out on Labor Day, so I sat down, pulled out my new Medium Axis Walker box, got out the 5cm and claw arms, then by flashlight pulled off the cover, popped them out and swapped them around. Quick and easy, took about 25-30 minutes, but that was because I was being triple careful.

Now I can use one of my Luther's as a Loth if I want to and if I want an extra Luther, well, one is just a lefty.

I'd also like to point out that the concept of a "Lutz" is nice and while it makes sense from a miniature gamer's point of view (I have to do **SOMETHING** with these spare bitz!), I say that it doesn't make as much sense from an economic point of view. The gamer is sitting here with an extra arm going "hey, I can just plug it in the body", while the high level production manager goes, "WTF! You want me to set up yet another assembly line to suck off more resources and slow down everything to produce what!?"

To me, this is why the Sherman style turrets/bodies for the Allies make sense...they have factories churning this stuff out by the arseload. Cheaper and easier to modify.

IIRC, the Loth is supposed to be the first walker used, in Stalingrad I believe. It's purpose was to tear down barricades the Soviets had set up to defend the city. The Luther is the next step. IMO, that means the Loth was an experimental project and a prototype testbed for the technology rushed to the front. This means is was mainly hand-made from off the shelf parts, but when it came time to go into industrial production, the Luther was born as the "A" model. A decent medium gun plus the claw for city fighting and there we are. Why waste time handmaking a double 5cm version when we are going with the Ludwig with twin 8.8cm guns?

In game terms, how many walkers do you want cards for, especially for the Axis with their easy (for the gamer) plug in weapon changes?

Look up a story by Arthur C Clarke called "Superiority".

Well, I for one could have used a Lutz tonight, but used a Luther instead, and got my a## handed to me. Twin 5 cm guns are Infantry killers, and work very well. If you do not want to use a Luther for close combat, the Lutz is the way to go. The Loth would be awesome in those tight building engagements.

As for the Axis not making any production sense, they never did. They would routinely change plans and models. Also, the German Armor was well made for the most part, but you will see the same body used for various jobs. Most chassis had a Tank model, and Anti-tank model, and a storm/assault gun model. Rarer were the support vehicle models, but they did exist. So having 4 variations of the Luther is correct. Having a twin 5cm gun Lutz is an assault gun version. Let us not forget the bergeluther, and the Jagdluther.