I am planning on introducing Deathwatch to my gaming club, so I thought about doing something experimental... Here is the idea:
a. There will be two Kill-Teams, let's call them A and B.
b. I will run "First Sanction" with Kill-Team A, with the following changes: all Genestealers (including the Broodlord) will have 2 extra points of Armour to all locations and the Regeneration (5) trait. The idea is that these Genestealers have a special genotype that make them resistant to standard ammunition.
c. Then I'll run "Extraction" with Kill-Team B. The time line is such that both "First Sanction" and "Extraction" are happening at more or less the same time. I'll make this scenario more difficult than in the book, so that there is some chance of failure. In this case, Magos Vyakai has studied the Tyranids attacking Avalos and has information on how to adapt the ammunition so that Genestealers of this genotype are not resistant anymore.
d. Finally, I'll run "Oblivion's Edge" with Kill-Team A. If team B was successful in Extraction, Genestealers will work as written; otherwise, they will have the same advantages as in the "First Sanction" scenario.
The interesting thing of running the three scenarios as I mention is that you can accommodate more players (as in my group) or that you are giving your players the chance of trying out different characters (specially valuable if you are planning a long campaign, as they then may decide what they prefer, plus you have a pool of extra Space Marines in case one of them dies).
Anyway, I find the three scenarios give a lot of good ideas, but not a lot of detail, so I have been doing preparations for the first scenario. My plan is to use miniatures and scenery from my club. I am not very good at map creation, so the maps I'll present will mainly be maps drawn by hand and scanned into the appropriate document... In this sense, do any of you use map making software? If yes, what would be your advice on software to use for creating cool tactical maps for science-fiction RPGs, and specifically Warhammer 40K?
Here you have some links to the preparation ideas (this includes several tactical maps I drew by hand):
Tokens I'll use to track time and ammo in "Final Sanction": www.4shared.com/document/r8hUbO30/Token_Printing_Sheet.html
Extra and House rules for my campaign arc: www.4shared.com/document/1UDCkENw/0_Extra_Rules_-_Final_Sanction.html
Baptism by Fire chapter of "Final Sanction": www.4shared.com/document/w9vPAERA/1_Baptism_by_Fire_-_Final_Sanc.html
Lordsholm Burns chapter of "Final Sanction" (general rules): www.4shared.com/document/ukIlDbul/2_Lordsholm_Burns_-_Running_th.html
Lordsholm Burns chapter of "Final Sanction" (location encounters): www.4shared.com/document/65IvFZ1R/3_Lordsholm_Burns-_Encounter_L.html
Also, this is the site with the map I'm planning to use for narrative movement through Lordsholm (thanks to Dave Robotham for drawing and sharing these maps): s337.photobucket.com/albums/n400/Dave_Robotham/LORDSHOLM/
And this is the link for the maze house rules cards: www.4shared.com/file/gVz2Bl3Q/Maze_Cards.html