Hello,
Do you know why the lock puzzle #6B is weirdly represented? Should it not form a square?
Many thanks,
Olivier.
Hello,
Do you know why the lock puzzle #6B is weirdly represented? Should it not form a square?
Many thanks,
Olivier.
Possibly to make it a little less difficult, as having the square (like the suitcase puzzle) needs tiles with very specific placement of two symbols on each tile to be able to solve, and no tiles in a position to swap over, meaning a need to draw a new tile if either the tile just doesn't have those symbols or sometimes even if a tile is in the wrong place (you can rotate the cross piece, but that will not always help if some of the pieces are already correctly placed).
By comparison, having a row of tiles like the front door puzzle gives more options: there are only two tiles needed to be matched on two sides, making rotating the central puzzle piece more viable more often, and the pieces on the outside edges can be swapped with the inner pieces if they happen to have the corresponding symbols on two adjacent sides.
I'd suggest a bug... but we shall see what response grouik got from ffg.