Question: Why would anybody ever play an “advance” order, which allows the hero to move up to a number of spaces equal to his speed and may make 1 attack during his turn? Instead wouldn’t you always play a “ready” order that allows you to move and then to play an “aim” order, allowing you to re-roll any number of dice after rolling for the attack?
As a matter of fact the same is true for the “battle” order, why not “ready” the hero, make an attack and then play an “aim” order allowing you to do a second attack, but this time with the re-roll option?
Thanks for enlightening me!