Is this ability optional?
Can the shocktruppen choose to loose his overwatch but use full attack dice in the overwatch attack or is he always limited to rolling base 2 dice (+any bonuses he has)?
Is this ability optional?
Can the shocktruppen choose to loose his overwatch but use full attack dice in the overwatch attack or is he always limited to rolling base 2 dice (+any bonuses he has)?
I believe so, but I'll look in to it more later.
Interesting, I thought that it was always active... but I'm not really sure after this question.
Nothing specify "Keepfiring": is it active only when a palyer state it at the beginnig of turn? Or does he choose to use it at the overwatch trigger?
Two questions... I think this lake of specification means Keepfiring is always active
I can certainly imagine him firing manically and uncontrollably even though it's not in his interests to do so!!
After reviewing the rules, I'd have to say it automaticly activates as soon as the Schock is placed on Overwatch. So with the combat pack the Schock will always roll 2 dice +bonuses while on Overwatch.
I can only support Carlos Castaneda and Miah999: When using the Combat pack, the shocktruppen will always roll 2 dice plus bonus (normally 3 dice) while on overwatch. I have to admit that's the reason why I never equipped the Shocktruppen with their Combat pack. I always thought the possibility to do several overwatch attacks with only 3 dice instead of 1 overwatch attack with 6 dice wasn't really worth it.
IMO it's an ability, and an ability I can decide to use or not, like a martial art fighter can decide just to use his fists in a fight instead of also his feet
??! said:
I can only support Carlos Castaneda and Miah999: When using the Combat pack, the shocktruppen will always roll 2 dice plus bonus (normally 3 dice) while on overwatch. I have to admit that's the reason why I never equipped the Shocktruppen with their Combat pack....
I always replace Keep Firing with a bonus token, because I never use it, but I like the combat pack, because if I don't use it, at least once I'll think, "sure would be nice to have some grenades..."
Miah999: You are right, it's always nice to have grenades, but I still think both the Stamina and the Command pack of the Shocktruppen offer better options then the Combat pack.
PsychoWolf: If "Keep firing!" was optional, I think the rules would have to state IF you could decide to turn it off, and especially with an ability like "Keep Firing!" the rules would have to state WHEN you could decide to turn it off.
Hmm... maybe you're right ??!
But I like to play it the other way, 'cause it opens some more tactical options.
An offical answer would be nice in this case
Official answers would be great, but no one has got one since June.
True, but I don't know why...
No one seems to know why.
Coming back to "Keep firing!", I reread the rules text of several abilities. Some texts use phrases like "At the beginnning of your activation, you MAY do ..." or "You MAY roll a die ..." to indicate that the abilities are optional. Other abilities (including "Keep firing!") just state "You do ..." or "You roll x dice." to indicate that they aren' optional.