Questions about Ulric powers :)

By dosan, in WFRP Rules Questions

Hi, one of my players is a priestess of Ulric, and she has just bought the cards Valour of Ulric and Fury of the White Wolf. The valour card seems situational to me, and i wanted to ask to all the ulrican players if you see it right, or if you believe that need some houseruling. But the card that worries me the most is the Fury of the white wolf, i saw it, and to me it seems kind of weak or redundant, especially since it only give you the frenzied condition, that i never had the opportunity to give to any of my players anyway, but doesnt seem too powerful, and also its boon is: "you can expend 1 fatigue to get engaged to an enemy" which is practically the same any player can do anyway! please help, maybe i am not getting it right, maybe it need a houserule, any opinion is welcome!

Thanks in advance

The valour of ulric seems fine to me. Giving the party a fortune die on discipline with a chanse of an expertise die to resist fear/terror (reckless side) can be a potent thing. Situational in what way?

Do you know what the frenzied condition does?
Weak or redundant my ass. Dealing +2 damage for each drop-symbol is great. Plus the fact that the conservative side of the card puts you in the reckless stance. Furthermore frenzy fits the ulricians perfectly. It's a great way of dealing some more damage and canceling "cowed" if you are affected by that condition.

The "you may suffer 1 fatigue..." part of the card I believe is linked to the fact that the card recharges when you are no longer engaged with an enemy.
If you resolve the action and everything in your engagement is dead, the action recharges before you have the time to suffer a fatigue 'normally' to get into an engagement. But if you roll a boon the engaging of the enemy is part of the card effect, so it won't recharge if there are enemies within close range and you engage one of them.

REally? Does Frenzied gives you +2 per each of the drops symbols? I thought that, according my understanding of the rules, it can only benefit it from 1 drop symbol, since any player cannot lose more than 1 fatigue point, no matter how much symbols do you roll. Are you sure it works like that? If it is like that, then is very powerful, but need to be sure

dosan said:

REally? Does Frenzied gives you +2 per each of the drops symbols? I thought that, according my understanding of the rules, it can only benefit it from 1 drop symbol, (...)

And you were right, because "each individual effect can only be triggered once during any single task."

Cheers!

Armoks said:

dosan said:

REally? Does Frenzied gives you +2 per each of the drops symbols? I thought that, according my understanding of the rules, it can only benefit it from 1 drop symbol, (...)

And you were right, because "each individual effect can only be triggered once during any single task."

Cheers!

That means that Fury of the White wolf is not so powerful, isnt it? Is there any expection to this rule?Or any suggestion for a houserule for it? I see it kind of weak that the only thing that it gives is a +2 to damage each time the player suffer fatigue, dont know if i am right though

dosan said:

That means that Fury of the White wolf is not so powerful, isnt it? Is there any expection to this rule?Or any suggestion for a houserule for it? I see it kind of weak that the only thing that it gives is a +2 to damage each time the player suffer fatigue, dont know if i am right though

True, it's only triggered once. But still, if you are allready going for reckless stance in combat (as most/all ulricians do) you will still suffer the fatigue for the drops, so doing some damage with the drops you roll is allways nice. Also, remember that if the priest of ulric uses the action in the beginning of the combat, there is a good chance that he/she gets the frenzied condition for a large proportion of the encounter, if not the whole encounter.

To my mind the card doesn't need houseruling as the priests with this action can use it to make their reckless stance even more useful than before. Plus, the conservative side of the card can help the priest get into reckless quickly, which can be a great thing for them depending on the player's playstyle.

I still find it a little weak. Any suggestions for rouseruling it, for making it more powerfull but not unbalanced?