In order to mix things up, our group decided to give New Caprica a second chance. We ended up with a few questions that we did not see answered in the FAQ. What do you think?
1. When you jump to the seventh distance and arrive at New Cap, what do you do if the Destination card would otherwise bring cylon baseships/civilian ships out onto the board upon immediate return into space? I mean, you pretty much *can't* put them down. That's not how New Caprica works. But then, the effect is that this is just a gimme for the humans. In our case, three distance spaces without significant consequences. We decided that, in this case, we'd house rule it that that distance card was discarded and a new one drawn as one of the two options. Thoughts?
2. On New Caprica, when the Galactica comes back, the rules say humans discard a card to return to the ships. But on the New Cap board, it says if you use an action on the Shipyard location to evacuate a civilian ship, you may then return to Galactica. One player argued that then the return to Galactica in this case was free; another argued the rules simply said it costs a card to travel. Which is it?
3. Once back aboard the cylon locations from NC, a revealed cylon went to "Caprica" and drew two crises cards and chose one that had an activate occupation forces icon in the bottom left corner. On the cylon location, it clearly says cylon *ship* activation is to be ignored when the cylon chooses the crisis. However, it does not say anything about occupation forces - that is, the centurions on NC heading toward the shipyards to destroy civilian ships on the ground. Do the occupation forces activate?
Thanks, all!