tuco said:
What does not draw me to an RPG is a bunch of materials beyond the books. I know that some people don't mind it and others actually like it, but for me it's a bit of a turn-off. I'm a grognard for sure, and one of the reasons I have steered away from the Warhammer 3rd edition is that I don't like having a bunch of fiddly bits being necessary to my game. I prefer a a game where you're considered well-equipped when you have a piece of paper, a pencil, and a set of dice. I feel that if you need counters, cards, special dice, etc, perhaps the rules system is too complicated which often leads to it getting in the way of the storytelling and the role-playing. In the middle of a combat if I have to move a dial on a counter, flip a card, find the blue combat defense die, and then draw a card to complete an action it can easily draw you out of your imaginary world for what is essentially unnecessary bookkeeping. But that's just me, an older crotchety gamer.
While I see where you're coming from (I was weened on Basic OD&D and AD&D 2nd Edition) in regards to the old school pen, paper, and dice style of play, you have to remember that the fiddly bits are merely a stand in for having to look up rules in a book, or in the case of D&D, an assortment of books.
Having played Star Wars D6, Star Wars SAGA, AD&D, and Warhammer 3rd Edition, I can say without a doubt that in my gaming group at least, the fiddly bits act only to increase the speed of play, and do not distract or get in the way of the story. Hell, when playing Pathfinder or Star Wars SAGA, I had gotten into the habit of printing out my character's various Talents, Feats, and Spells onto cards, using either an online Magic the Gathering card editor or similar, bc it really does help me to not get derailed in the middle of an encounter by having to figure out which expansion book as the various rules printed in it. Of course, this is all subjective.
IF (big IF), Fantasy Flight decides to put out fiddly bits for any as yet to be released Star Wars RPG, I would hope they would take the difference of play-styles into consideration by offering supplemental/optional play-aids. This would work with the dice example I posted a few posts up above. Custom dice that while adding flavor and theme to the game, can easily be replaced or supplemented with standard polyhedral versions. Maybe go the route of Paizo and their Pathfinder game, specifically the Gamemastery line of products (maps, cards, tokens etc) which are useful but not necessary to play the game.