Intentional/Unintentional funny moments

By Phantom287, in Arkham Horror Second Edition

I'm sure we've all had moments were we, or those we play with, have said things or had things happen during the game that were funny. I just thought I'd make a fun little topic about it.

One of these moments was when a gate to Another Dimension opened up in the Woods and I went to the Historical Society to gather two clue tokens that were there. I had the bird watching encounter where I could join the birdwatchers in he Woods and have an encounter there. I only had three clue tokens, and no Elder Signs and I prefer sealing the gates at the Woods instead of just closing them.

My response was, "no thanks, enjoy the bird watching." I shudder to think what happened to those poor souls.

Another happened to my brother who was playing Finn Edwards. He'd gone to the Unnameable to gather clues and had an encounter that had a part of the ceiling collapse on him, he failed his check which delayed him. THen the mythos phase happened and opened up a gateway to the Dreamlands right at the Unnameable, so the still delayed Edwards gets sucked into the Dreamlands. On the next turn, my brother, after setting his character upright had Finn proclaim, after observing his new surroundings, "that's it, no more booze for me!"

Anyone else care to share?

First turn of the game, and we were playing with several investigators... plus the two from Penny Arcade offered on the main website . I was playing Gabe, who cannot use weapons - and unfortunately, some of his starting items were weapons. Another person started in the Library, and Tycho also headed toward the Library so we could swap items around. Ended up with 3 people just having a little party in the Library.

After swapping items, Gabe's encounter said that he fell asleep, and went to the Dreamlands to have an encounter.

He drew "A Monster Appears".

He drew a Shoggoth.

He was lost in Time and Space.

We like to imagine they were all chilling in the library when Gabe started snoring, and then vanished with a POP while everyone was left going WTF.

I can't remember who I was playing in either of these stories but I don't think it really matters.

I had the most boring trip to the Abyss ever, I drew an encounter (I think I was in the Dream Lands) which said to go to the Abyss have an encounter and return, the card I drew was a "no encounter" card that talked about it being too dark to see anything. I like to think the investiogator found a hole that he peeked in, saw how dark it was then said "Screw that" and turned around and went back to the Dream Lands.

I also once got the encounter where you find a journal and after reading it feel like the person who wrote it is traveling with you which results in drawing an ally card and keeping them for a few turns. I drew Duke. So I had found a journal written by a dog.

Veet: Interesting. I've read all of the encounter cards, and I don't recall that one. Do you know which expansion it's from?

There were a few weird moments in our games as well.

Against the Lurker Herald, one Reckoning appeared forcing each investigator with a Dark Pact to discard a common or unique item or add a doom token to the doom track. George Barnaby was the only one who had a Pact, and discarded his food to negate the effect. So in essence, the Lurker was bribed by a few pieces of bacon. I'm sure the AO was pissed at how well the Lurker was handling his job. gran_risa.gif

Finn Edwards became a member of the One of the Thousand Cult and had an encounter in an Unvisited Isle. The exact same turn, the mythos opened a gate at Finn's location (the cult must have suspected his loyalty). After Finn had a harrowing journey through Another Dimension by encountering two monsters, he returned to Arkham and closed the gate. The same turn after he was returned to Arkham, Finn was sucked into a gate... AGAIN (He survived?! Hehe, let's see if he can emerge again).

mi-go hunter said:

Finn Edwards became a member of the One of the Thousand Cult and had an encounter in an Unvisited Isle. The exact same turn, the mythos opened a gate at Finn's location (the cult must have suspected his loyalty). After Finn had a harrowing journey through Another Dimension by encountering two monsters, he returned to Arkham and closed the gate. The same turn after he was returned to Arkham, Finn was sucked into a gate... AGAIN (He survived?! Hehe, let's see if he can emerge again).

My friends very first game, a gate opened up on him at unvisited isle. He didn't have enough Clue Tokens to seal it, but once he got through, he closed it. The next turn.. a gate opened up AGAIN underneath him. Frustrated, he got through and again closed the gate. And then.. A GATE OPENED UP BENEATH HIM A THIRD TIME.

He. Was. Pissed. He almost didn't play the game again because of that. The next game, we had him play Kate to keep that from happening.

Master Fwiffo said:

mi-go hunter said:

Finn Edwards became a member of the One of the Thousand Cult and had an encounter in an Unvisited Isle. The exact same turn, the mythos opened a gate at Finn's location (the cult must have suspected his loyalty). After Finn had a harrowing journey through Another Dimension by encountering two monsters, he returned to Arkham and closed the gate. The same turn after he was returned to Arkham, Finn was sucked into a gate... AGAIN (He survived?! Hehe, let's see if he can emerge again).

My friends very first game, a gate opened up on him at unvisited isle. He didn't have enough Clue Tokens to seal it, but once he got through, he closed it. The next turn.. a gate opened up AGAIN underneath him. Frustrated, he got through and again closed the gate. And then.. A GATE OPENED UP BENEATH HIM A THIRD TIME.

He. Was. Pissed. He almost didn't play the game again because of that. The next game, we had him play Kate to keep that from happening.

Similar to that, my brother was playing Finn Edwards and traveled to Independence Square to gather two clue token and had the encounter where he touched the rock and failed his check which opened a gate and sucked him in to it. After getting out of the gate and closing it, he couldn't seal it, the very next mythos card opened a gate in Independence square again, and he was, again, flung into another world, delayed. Finally, he got out of the gate, closed it, and stayed behind to gather a clue token that had just appeared after the mythos phase at Independence square.

Then, he had an encounter where a band was playing some jazz music that restored his sanity a bit. His words, "for all the stuff they put me through, I deserve a parade!"

Veet said:

I also once got the encounter where you find a journal and after reading it feel like the person who wrote it is traveling with you which results in drawing an ally card and keeping them for a few turns. I drew Duke. So I had found a journal written by a dog.

I'm still laughing as I type this...

Veet said:

I also once got the encounter where you find a journal and after reading it feel like the person who wrote it is traveling with you which results in drawing an ally card and keeping them for a few turns. I drew Duke. So I had found a journal written by a dog.

And he was... Playing... POKER!!!! EEHEHHAHAhAhAhahahAhAhA!

mi-go hunter said:

Against the Lurker Herald, one Reckoning appeared forcing each investigator with a Dark Pact to discard a common or unique item or add a doom token to the doom track. George Barnaby was the only one who had a Pact, and discarded his food to negate the effect. So in essence, the Lurker was bribed by a few pieces of bacon. I'm sure the AO was pissed at how well the Lurker was handling his job. gran_risa.gif

Here was the Lurker's thought process...

"End of the universe or bacon... Ooo, bacon!"

Walk said:

Veet: Interesting. I've read all of the encounter cards, and I don't recall that one. Do you know which expansion it's from?

Assuming you mean the temporary ally encounter, it's from the old Dark Pharaoh set. A green Great Hall of Celano encounter. In the New Dark Pharaoh set the same encounter only gives you the visions card.

In one of our very first games, we had the "Drunken Nun" incident. My wife was playing as Sister Mary. Her first stop out of the monastery was Hibb's Roadhouse, where she proceeded to drink the entire establishment under the table for some clues. Who knew Nuns were such heavy drinkers? Must be all that communion wine. Mary then overheard a Rumor that a Great Ritual was about to take place nearby to double the number of gates opening. After it was pointed out that she was the only one with enough magic to do anything about it, she (rather resentfully) stumbled outside in a drunken haze toward the ritual location. After she reluctantly sacrificing all her spells to prevent ruin the warlock's evil plans, the good sister turned around and bumped into a gigantic Star Spawn and was amazed when her little jar of Holy Water (the only weapon she had left) melted it into a puddle of goo. Being a penniless nun, she ended up spending most of the rest of the game looking for enough money to replace the spells she lost. 'Cause you know, after a night like that, a girl wants to go shopping...

Now whenever someone in our group plays Sister Mary and gets the whiskey item or ends up in Hibbs, we all share a laugh remembering the awesomeness of the Drunken Nun.

Jayhotep said:

Being a penniless nun, she ended up spending most of the rest of the game looking for enough money to replace the spells she lost. 'Cause you know, after a night like that, a girl wants to go shopping...

Maybe that's what she *told* you, but she probably just wanted to buy more booze.

Jayhotep said:

In one of our very first games, we had the "Drunken Nun" incident. My wife was playing as Sister Mary. Her first stop out of the monastery was Hibb's Roadhouse, where she proceeded to drink the entire establishment under the table for some clues. Who knew Nuns were such heavy drinkers? Must be all that communion wine. Mary then overheard a Rumor that a Great Ritual was about to take place nearby to double the number of gates opening. After it was pointed out that she was the only one with enough magic to do anything about it, she (rather resentfully) stumbled outside in a drunken haze toward the ritual location. After she reluctantly sacrificing all her spells to prevent ruin the warlock's evil plans, the good sister turned around and bumped into a gigantic Star Spawn and was amazed when her little jar of Holy Water (the only weapon she had left) melted it into a puddle of goo. Being a penniless nun, she ended up spending most of the rest of the game looking for enough money to replace the spells she lost. 'Cause you know, after a night like that, a girl wants to go shopping...

Now whenever someone in our group plays Sister Mary and gets the whiskey item or ends up in Hibbs, we all share a laugh remembering the awesomeness of the Drunken Nun.

Sister Mary is the source of most funny stories in Arkham, I find, as it's so easy to generate an inappropriate scenario. The best one I can think of is watching her try to complete Joining The Winning Team.

"Bless me, Father, for I have sinned. It has been seven days since my last confession."

"Tell me your sins, sister, that you may be forgiven."

"I sacrificed people who trusted me in the hopes of allying myself with a diabolical alien god, by bringing him through a portal so he can destroy all life on Earth."

"Erm ... three Acts of Contrition, six Hail Marys and don't do it again?"

The funniest thing I saw in any game ever was in the old Doomtown CCG, where by a combination of circumstances Abraham Lincoln ate a bicycle.

We've had a ton of amusing incidents spread out over our Arkham games. Just today the Innsmouth Plague Rumor came out and Marie was set to be the first one to draw from the Innsmouth Look deck. Before that, of course, she had to draw the Mythos card and she drew Siren Call! That's right, Marie had to draw two Innsmouth Look cards, then reshuffle the deck and draw another one for the Rumor! We failed that Rumor . . .

Another time poor Luke didn't even make it to Arkham, stumbling into the Vale of Pnath on his first turn!

One of our most memorable incidents involved Trish going to Univisted Isle. She spied on Carl Stanford as he prepared a ritual there, gaining three Clue tokens and passing her Personal Story. Much to her horror Trish realized that instead of the government, she'd been working for the Silver Twilight Lodge all along (something I've long suspected)! Tragically Trish was given no chance to make use of her new knowledge; apparently Carl Stanford knew she was there all along and next Mythos phase we learned the purpose of his mysterious ritual. The Ry'leh Devouring Gate opened under Trish, killing her instantly.

Finally, we have reason to believe that the Federal Bureau of Investigation knows far more about what is happening in Arkham than is generally assumed. More than once the Agency backup sent to Roland Banks has been the Young Zoog sorpresa.gif .

Solan said:

Finally, we have reason to believe that the Federal Bureau of Investigation knows far more about what is happening in Arkham than is generally assumed. More than once the Agency backup sent to Roland Banks has been the Young Zoog sorpresa.gif .

It's uhhh, our new bomb sniffing dog?

Avi_dreader said:

Solan said:

Finally, we have reason to believe that the Federal Bureau of Investigation knows far more about what is happening in Arkham than is generally assumed. More than once the Agency backup sent to Roland Banks has been the Young Zoog sorpresa.gif .

It's uhhh, our new bomb sniffing dog?

Now the Zoog I understand: "We found this strange, intelligent, alien creature, and we think it might help."


I'm more concerned when they send him a cat or a dog!

"You sent me a CAT?"

"Well, we didn't want you to get lonely..."

"..."

Another Sister Mary story, and I apologize beforehand if I forget something on this one, this was over the course of an entire game

She spent holy water early, ended up giving the cross away to Jim Culver in exchange for money also early (joke about trading her faith/services for money with an african american male (this being the 1920's that seemed particularly taboo)) bought a motorcycle. Was running alchemical process every couple of turns for money (comment about either meth production (anachronistic, we know) or distilling spirits for money). ended up joining a cult (I think it was the Cult of 1000, though it could ahve been the Silver Twilight Lodge) and had a handful of mental and physical disorders by the end of the game...

Actually, the meeting random men in questionable locations and trading money and items seemed to happen several times that game if I remember correctly.

Sister Mary hass a nasty habit of becoming a fallen nun for us.

When I first introduced my pal Pizza to the game, the original Dark Pharaoh had been out for a while. While I was not using it anymore, I was still using the three dual-color Ancient One Encounter cards. It couldn't have been more than three games for Pizza when he drew the Ithaqua card while in Leng during a Shub-Niggurath game. He was able to beat Ithaqua with an unfrozen weapon.

A few months later--Pizza lives many miles from my place, so we only play a handful of times a year--during his very next game, he drew the Shub Card while on Yuggoth. Having no monster trophies, he was immediately devoured. Apparenly, Shub holds a long grudge.

During his next game, about a month later, while in R'lyeh...

Pizza likes to read cards dramatically, so his first words sounded much like the (pre-Depp) Talking Skull-n-Crossbones before the first drop on Pirates of the Caribbean at Disneyland:

"That is not dead which can eternal lie, and with strange aeons..." demonio.gif
"Oh, no WAY!!!" sorpresa.gif (That was me, complete with dropped jaw.)
"What?" serio.gif
"Is that the Cthulhu card??? Red and Yellow???" sorpresa.gif
"It is red and yellow, yes..." serio.gif
"WHAT IS WITH YOU AND THOSE CARDS???" sorpresa.gif sorpresa.gif sorpresa.gif

Three consecutive games (for him), each dual-color card, in exactly the one Other World in which he didn't want to be.

We had another funny moment with Joe Diamond a while back. I had just got Innsmouth and we were giving the personal story cards a try. Joe had killed enough monsters to complete his Quest, but still hadn't found a Unique Item to give to Carl Sanford yet. He decided to swing by the Silver Twilight lodge anyway to pick up a clue, and who should he run into but Ruby Sandish, in the process of stealing a jar of Holy Water from the Order. The next turn Joe sold it right back to them for a cool $15. I like to think he just calmly strolled around to the front door, knocked, and was like,

"There you go, Sanford. Now Pay up."

"Well done, Mr. Diamond! Very well done... It's funny, we have one just like that in the back room."

In our last game, there was Wendy Adams, that poor street kid.

That "poor kid" not only possessed a flamethrower at the beginning, but also had the skill "Criminal"

Anyone not yet convinced that Wendy kept bad company dropped the point, when her first encounter (in the woods) was to get drunk with the gang...

Whippoorwill said:

That "poor kid" not only possessed a flamethrower at the beginning

I love Wendy as a character, but random item setup can sometimes make it too difficult to come up with a thematic explanation.

This was the primary motivation behind the creation of this variant .

two games back, Akache, Ursula, Monterey and Harvey went up against Rhan-Tegoth and the Dunwich Horror. Expansions involved were DPr, DH, MH and LatT.

Turn 1, a gate opened on Indie square. This then repeated for 9 monster surges in a row, yielding 36 monsters from the cup and 1 open gate. The kicker? - NOT A SINGLE CULTIST. No one could even get to Indie square because the tower of monsters on top of it were always reproducing and squishing every attempt to break through. The downtown streets ran red, and green, and blue, and...

the gate was still open at the end of the game. Last mythos? A monster surge on Indie square.

dj2.0 said:

two games back, Akache, Ursula, Monterey and Harvey went up against Rhan-Tegoth and the Dunwich Horror. Expansions involved were DPr, DH, MH and LatT.

Turn 1, a gate opened on Indie square. This then repeated for 9 monster surges in a row, yielding 36 monsters from the cup and 1 open gate. The kicker? - NOT A SINGLE CULTIST. No one could even get to Indie square because the tower of monsters on top of it were always reproducing and squishing every attempt to break through. The downtown streets ran red, and green, and blue, and...

the gate was still open at the end of the game. Last mythos? A monster surge on Indie square.

Weird... But what were you thinking fighting DH & Rhan-Tegoth with only four investigators? That's basically suicide. Did you try sending someone against the monster stack on full fight on a kamikazee mission, then using the trophies gained from it to bless Harvey and have him break through the stack? Or did you just figure if you waited long enough another gate would open? ;'D

@Tibs: Thanks or the link, but actually I'm quite fine with the original rules.

I'm playing the "Call of Cthulhu"-RPG also, and am very fond of thematically consistent Characters (and the universe, and everything) in the RPG, so AH "suffers" from a lighter approach to the game. I laugh about it, and go on.

Besides, we all got heavily armed out of the Setup - I played Diana Stanley with the Fist of Yog-Sothoth, and was about the least martial of all. In the later Game, we were happy when we got something that was not a weapon.