I have a question about how frost tokens should be applied to heroes and allies in The Frozen Wastes expansion when using foraged clothing such as the Sabercat Pelt. There are a ton of challange cards in this expansion with text such as "Activate Sabercat Pelt to cancel 1 (frost icon)." Is this meant to be interpreted as treat the weather tile as if it was one number less -- therefore giving one less frost token to each hero and ally? Or, is it meant to be interpreted as your hero and each of his two allies take a frost counter and the pelt will prevent exactly one counter from being applied to one character of your choosing?
I guess either interpretation would be acceptable as long as it was decided upon before the game started and was applied consistantly. Problem is, it only ever seems to come up the first time somebody tries to use the item and the guy with two expensive allies insists it should prevent a frost from hitting each of his characters and they guy playing the yeti hero with zero allies feels that it should only protect against one token.
Last time we just compromised and said that one item could only protect a single character against the frost, but if you had multiple items, each of your allies could wear one too. Anyway, this made sense from a thematic standpoint that if you had 3 winter coats, why shouldn't 3 characters wear them instead of one guy wearing a coat and letting the other two freeze. I realize that this is a violation of item activation limits, but it worked out well enough and we still didn't allow a single character to wear 2 coats for example.
But in any case, back to my original question -- should one coat protect your entire party, or are your allies meant to be half dead popcicles by the time they trek across the frozen wastes to the Green Vale?