My questions are concerning the alternate path offered by "Daemon Hunter" for the Techpriest, the Techsorcist and the offers from Ascension.
First concerning the Techsorcist, it seems to me, that there are several oversights in the advances, that this path offers.
First, this path offers the advances Common Lore: Imperium +10 and Common Lore: Imperial Creed +10, which makes no sense, as these options are already part of the fifth level of the Techpriest, at the excat same cost. Should this instead be a +20 for both? By the way, these are regularly offered by the normal advancement.
Second, the Forbidden Lore: Tech Heresy turns up in this advancement, but only there and just up to +10? Should this be another Forbidden Lore or should there somewhere be the option to take the last +20 advancement? Or should this be a different Forbidden Lore altogether, I am even unsure, which thematic it covers and I'm suspicious that it greatly overlaps with the Forbidden Lore: Heresy.
Third, why does this list contain the Forbidden Lore: Adeptus Mechanicus? A skill which can already be bought at rank 1? And is already closed by rank 5 with the +20?
All in all, it seems a rather sloppy work, that this rather short alternate path contains so many mistakes?
And now to the Magos from Ascension.
How can a Techpriest/Magos buy the advancements that are requiring a Fellowship of 50 like Good Reputation? If the character comes from a Hive World and had the luck to roll a 20 and got the Imperial Divination, that grants a bonus of +3 for Fellowship, the character hovers by a Fellowship of 48, still 2 points short and I don't know of another way to increase the Fellowship of a Techpriest, as they cannot buy advancements for this trait.
Am I missing something?
Thanks for answers in advance.